Battle Sisters Squad
100 pts
Characteristics
M6"
T3
Sv3+
Inv6+
W1
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Artificer-crafted storm bolterRange 24"A 2Skill 3+S/AP/D 4 / 0 / 2Rapid Fire 2
- BoltgunRange 24"A 1Skill 3+S/AP/D 4 / 0 / 1Rapid Fire 1
- Combi-weaponRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1Anti-Infantry 4+Devastating WoundsRapid Fire 1
- Condemnor boltgunRange 24"A 1Skill 3+S/AP/D 4 / 0 / 1Anti-Psyker 2+Devastating WoundsPrecisionRapid Fire 1
- Heavy bolterRange 36"A 3Skill 4+S/AP/D 5 / -1 / 2HeavySustained Hits 1
- Inferno pistolRange 6"A 1Skill 3+S/AP/D 8 / -4 / D3Melta 2Pistol
- MeltagunRange 12"A 1Skill 3+S/AP/D 9 / -4 / D6Melta 2
- Ministorum flamerRange 12"A D6Skill N/AS/AP/D 5 / 0 / 1Ignores CoverTorrent
- Ministorum hand flamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1Ignores CoverPistolTorrent
- Ministorum heavy flamerRange 12"A D6Skill N/AS/AP/D 6 / -1 / 1Ignores CoverTorrent
- Multi-meltaRange 18"A 2Skill 4+S/AP/D 9 / -4 / D6HeavyMelta 2
- ➤ Plasma pistol - standardRange 12"A 1Skill 3+S/AP/D 7 / -2 / 1Pistol
- ➤ Plasma pistol - superchargeRange 12"A 1Skill 3+S/AP/D 8 / -3 / 2HazardousPistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ChainswordRange MeleeA 3Skill 4+S/AP/D 3 / 0 / 1
Abilities
- Defenders of the Faith
- At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
- Holy Crusader
- Gain 3 Saint points at the end of a battle if this model is wholly within your opponent's deployment zone.
- Pious Reputation
- Gain 2 Saint points at the end of a battle if this model gained more XP than any other unit from your Crusade army during that battle.
- Glory to the Emperor
- Gain 1 Saint point at the end of a battle for each Miracle dice remaining in your Miracle Dice pool (to a maximum of 2 Saint points).
- Beacon of Divine Grace
- Gain 2 Saint points at the end of a battle if this model performed 3 or more Acts of Faith during that battle.
- Martyr's Wounds
- Gain 1 Saint point at the end of a battle if this model is below its Starting Strength. Gain 2 Saint points instead if this model was destroyed while within range of an objective marker.
- Scars of the Penitent
- Gain 3 Saint points each time this model gains a Martyr point.
- Consecrate Ground
- Gain 2 Saint points at the end of a battle if this model is within 6" of the centre of the battlefield.
- Divine Will
- Gain 2 Saint points at the end of a battle if this model's unit did not fail a Battle-shock test during that battle.
- Slay the Demagogue
- Gain 2 Saint points at the end of a battle if this model destroyed one or more enemy **^^Character^^** units during that battle. Gain an additional 2 Saint points if one of those destroyed units contained the enemy **^^Warlord^^**.
- Smite the Unbelievers
- Gain 2 Saint points at the end of a battle if this model destroyed 5 or more enemy models during that battle.
- Blazing Soulfire
- Each this model's unit is selected to fight, you can discard 1 Miracle dice. If you do, until the end of the phase, double the Strength characteristic of this model's melee weapons and those weapons have the **[DEVASTATING WOUNDS]** ability.
- Voice of the Emperor
- At the start of the Battle-shock step of your opponent's Command phase, you can discard 1 Miracle dice. If you do, every enemy unit that is within 12" of this model and below its Starting Strength must take a Battle-shock test. If such a unit is Below Half-strength, subtract 1 from Battle-shock tests taken for that unit this phase instead.
- Miraculous Recovery
- At the start of any phase, you can discard 1 Miracle dice. If you do, this model regains all of its lost wounds.
- Boundless Faith
- At the end of each player's Command phase, if this model is on the battlefield, you can discard 1 Miracle dice. If you do, you gain 1 Miracle dice showing a value of 6.
- Righteous Judgement
- Each time this model's unit is selected to shoot, you can discard 1 Miracle die. If you do, until the end of the phase, ranged weapons equipped by models in that unit have the **[IGNORES COVER]** ability and each time an attack made by such a weapon scores a Critical Wound, that attack has the **[PRECISION]** ability.
- Intoning Hymns of Battle
- Once per battle, at the start of the battle round, if you have one or more **^^Adepta Sororitas Character^^** units on the battlefield and if your Crusade army was led in prayer before this battle, you can discard two Miracle dice. If you do, you intone the Hymns of Battle that battle round and, until the start of the next battle round, all **^^Adepta Sororitas Character^^** units in your army gain bonus depending on which Hymns of Battle you select. While a unit is Battle-shocked, it loses the bonus of any Hymns that would apply to it (if a rule would cause such a unit to no longer be Battle-
- Cherub
- Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
- Acts of Faith
- If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. GAINING MIRACLE DICE If your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice: - At the start of each battle round. - Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side
- Simulacrum Imperialis
- At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
Points
- 10 models100 pts
Keywords
InfantryBattlelineGrenadesAdepta SororitasImperiumAdepta Sororitas