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ATTRITIO

Dominion Squad

90 pts

Characteristics

M6"
T3
Sv3+
Inv6+
W1
LD7+
OC1

Ranged Weapons

  • Artificer-crafted storm bolterRange 24"A 2Skill 3+S/AP/D 4 / 0 / 2
    Rapid Fire 2Assault
  • BoltgunRange 24"A 1Skill 3+S/AP/D 4 / 0 / 1
    Rapid Fire 1
  • Combi-weaponRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1
    Anti-Infantry 4+Devastating WoundsRapid Fire 1
  • Condemnor boltgunRange 24"A 1Skill 3+S/AP/D 4 / 0 / 1
    Anti-Psyker 2+Devastating WoundsPrecisionRapid Fire 1
  • Inferno pistolRange 6"A 1Skill 3+S/AP/D 8 / -4 / D3
    Melta 2Pistol
  • MeltagunRange 12"A 1Skill 3+S/AP/D 9 / -4 / D6
    Melta 2Assault
  • Ministorum flamerRange 12"A D6Skill N/AS/AP/D 5 / 0 / 1
    AssaultIgnores CoverTorrent
  • Ministorum hand flamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1
    Ignores CoverPistolTorrent
  • ➤ Plasma pistol - standardRange 12"A 1Skill 3+S/AP/D 7 / -2 / 1
    Pistol
  • ➤ Plasma pistol - superchargeRange 12"A 1Skill 3+S/AP/D 8 / -3 / 2
    HazardousPistol

Melee Weapons

  • ChainswordRange MeleeA 3Skill 4+S/AP/D 3 / 0 / 1

Abilities

Holy Vanguard
If this unit has a Leader unit attached to it during the Declare Battle Formations step and this unit starts the battle embarked within a Transport, that Leader unit gains the Scouts 6" ability.
Righteous Awareness
In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units it can make a Normal move of up to D6”.
Holy Crusader
Gain 3 Saint points at the end of a battle if this model is wholly within your opponent's deployment zone.
Pious Reputation
Gain 2 Saint points at the end of a battle if this model gained more XP than any other unit from your Crusade army during that battle.
Glory to the Emperor
Gain 1 Saint point at the end of a battle for each Miracle dice remaining in your Miracle Dice pool (to a maximum of 2 Saint points).
Beacon of Divine Grace
Gain 2 Saint points at the end of a battle if this model performed 3 or more Acts of Faith during that battle.
Martyr's Wounds
Gain 1 Saint point at the end of a battle if this model is below its Starting Strength. Gain 2 Saint points instead if this model was destroyed while within range of an objective marker.
Scars of the Penitent
Gain 3 Saint points each time this model gains a Martyr point.
Consecrate Ground
Gain 2 Saint points at the end of a battle if this model is within 6" of the centre of the battlefield.
Divine Will
Gain 2 Saint points at the end of a battle if this model's unit did not fail a Battle-shock test during that battle.
Slay the Demagogue
Gain 2 Saint points at the end of a battle if this model destroyed one or more enemy **^^Character^^** units during that battle. Gain an additional 2 Saint points if one of those destroyed units contained the enemy **^^Warlord^^**.
Smite the Unbelievers
Gain 2 Saint points at the end of a battle if this model destroyed 5 or more enemy models during that battle.
Blazing Soulfire
Each this model's unit is selected to fight, you can discard 1 Miracle dice. If you do, until the end of the phase, double the Strength characteristic of this model's melee weapons and those weapons have the **[DEVASTATING WOUNDS]** ability.
Voice of the Emperor
At the start of the Battle-shock step of your opponent's Command phase, you can discard 1 Miracle dice. If you do, every enemy unit that is within 12" of this model and below its Starting Strength must take a Battle-shock test. If such a unit is Below Half-strength, subtract 1 from Battle-shock tests taken for that unit this phase instead.
Miraculous Recovery
At the start of any phase, you can discard 1 Miracle dice. If you do, this model regains all of its lost wounds.
Boundless Faith
At the end of each player's Command phase, if this model is on the battlefield, you can discard 1 Miracle dice. If you do, you gain 1 Miracle dice showing a value of 6.
Righteous Judgement
Each time this model's unit is selected to shoot, you can discard 1 Miracle die. If you do, until the end of the phase, ranged weapons equipped by models in that unit have the **[IGNORES COVER]** ability and each time an attack made by such a weapon scores a Critical Wound, that attack has the **[PRECISION]** ability.
Intoning Hymns of Battle
Once per battle, at the start of the battle round, if you have one or more **^^Adepta Sororitas Character^^** units on the battlefield and if your Crusade army was led in prayer before this battle, you can discard two Miracle dice. If you do, you intone the Hymns of Battle that battle round and, until the start of the next battle round, all **^^Adepta Sororitas Character^^** units in your army gain bonus depending on which Hymns of Battle you select. While a unit is Battle-shocked, it loses the bonus of any Hymns that would apply to it (if a rule would cause such a unit to no longer be Battle-
Acts of Faith
If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. GAINING MIRACLE DICE If your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice: - At the start of each battle round. - Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side
Cherub
Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Simulacrum Imperialis
At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Points

  • 10 models90 pts

Keywords

InfantryGrenadesImperiumAdepta SororitasDamage Dx WeaponAttacks Dx WeaponAdepta Sororitas