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ATTRITIO

Knight-Centura

Leader55 pts

Characteristics

M6"
T3
Sv3+
Inv5+
W4
LD6+
OC1

Ranged Weapons

  • Master-crafted boltgunRange 24"A 1Skill 2+S/AP/D 4 / 0 / 2
    Rapid Fire 1

Melee Weapons

  • Close combat weaponRange MeleeA 3Skill 2+S/AP/D 3 / 0 / 1
  • Executioner GreatbladeRange MeleeA 3Skill 2+S/AP/D 5 / -2 / 2
    Anti-Psyker 5+Devastating Wounds

Abilities

Leader
This model can be attached to the following units: ■ Prosecutors ■ Vigilators ■ Witchseekers
Seeker's Instincts
While this model is leading a unit, add 2" to the Move characteristic of models in that unit and add 2 to Advance and Charge rolls made for that unit.
Corner the Quarry
Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of this model’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
Psyk-out Grenades
- This unit has EXPLOSIVES.  - When you target this unit with the Explosives stratagem, if you select an enemy PSYKER unit, you can re‑roll rolls to determine whether that enemy unit suffers a mortal wound.
Raptor Blade
Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. While the bearer is within Engagement Range of one or more enemy **^^Psyker^^** units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons instead.
Castellan's Mark
After both players have deployed their armies, you can select up to two **ADEPTUS CUSTODES** units from your army (excluding **ANATHEMA PSYKANA** units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how  any units are already in Strategic Reserves.
Panoptispex
While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
From the Hall of Armouries
Add 1 to the Strength and Damage characteristics of the bearer's melee weapons.
Radiant Mantle
Each time an attack targets the bearer's unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Aegis Projector
Once per turn, the first time a saving throw is failed for the bearer's unit, change the Damage characteristic of that attack to 0.
Gift of Terran Artifice
Each time the bearer makes a melee attack, add 1 to the Wound roll.
Champion of the Imperium
The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
Auric Mantle
**^^Shield-Captain^^** or **^^Blade Champion^^** model only. Add 2 to the bearer's Wounds characteristic.
Enhanced Voidsheen Cloak
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a **^^Psyker^^** or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
Huntress' Eye
In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
Oblivion Knight
While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy **^^Psyker^^** unit, add 1 to the Wound roll as well.
Blade Imperator
Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, when the bearer's unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Inspirational Exemplar
The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly **^^Adeptus Custodes^^** unit that is Battle-shocked and within 12" of the bearer: that unit is no longer Battle-shocked.
Veiled Blade
Add 2 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any Command phase, triple the bearer's Objective Control characteristic until the end of the turn.
Martial Philosopher
Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Honoured Fallen
ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes  an attack, re‑roll a Hit roll of 1.
Augury Uplink
ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
Adamantine Talisman
**^^Adeptus Custodes^^** model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
Veteran of the Kataphraktoi
ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Superior Creation
**^^Adeptus Custodes Infantry^^** model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Praesidius
The bearer has the Lone Operative and Stealth abilities.
Fierce Conqueror
At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding  down).
Admonimortis
**^^Shield‑Captain^^** model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by  1.
Encircling Hunter
When both players have deployed their armies, you can redeploy up to three friendly **ANATHEMA PSYKANA INFANTRY** units. When doing so, you can set those units up in **strategic reserves**, regardless of how many units are already in **strategic reserves**.
Efficient Aggression
(Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a **surge move** of up to D6+1".
Mnemo-locked Shrine Cipher
In your first Movement phase, this unit can make an **ingress move**.
Earned Name
Each time this model's unit is selected to fight, both Ka'tah Stances are active for that unit, instead of only one.
Daughter of the Abyss
This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Ceaseless Vigilance
In your Shooting phase, this unit can select one **visible** enemy unit within 12". That enemy unit is **nulled**:  - While a unit is **nulled**, that unit has +3" **detection range**.

Points

  • 1 model55 pts

Keywords

Adeptus CustodesInfantryAnathema PsykanaImperiumCharacterMelee WeaponAdeptus Custodes