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ATTRITIO

Telemon Heavy Dreadnought

225 pts

Characteristics

M8"
T10
Sv2+
Inv4+
W12
LD6+
OC4

Ranged Weapons

  • Arachnus storm cannonRange 24"A 12Skill 2+S/AP/D 6 / -1 / 1
    Devastating Wounds
  • Iliastus accelerator culverinRange 48"A 4Skill 2+S/AP/D 9 / -1 / 3
  • Spiculus bolt launcherRange 36"A D6+3Skill 2+S/AP/D 5 / 0 / 1
    Blast
  • Twin plasma projectorRange 12"A D3Skill N/AS/AP/D 7 / -2 / 1
    TorrentTwin-linked

Melee Weapons

  • Armoured feetRange MeleeA 5Skill 2+S/AP/D 7 / 0 / 1
  • Telemon CaestusRange MeleeA 5Skill 2+S/AP/D 12 / -2 / 3

Abilities

Guardian Eternal
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Devoted to Destruction
If this model is equipped with 2 Telemon caestus weapons in addition to its armoured feet weapon, add 2 to the Attacks characteristic of those Telemon caestus weapons.
Earned Name
Each time this model's unit is selected to fight, both Ka'tah Stances are active for that unit, instead of only one.
Psyk-out Grenades
- This unit has EXPLOSIVES.  - When you target this unit with the Explosives stratagem, if you select an enemy PSYKER unit, you can re‑roll rolls to determine whether that enemy unit suffers a mortal wound.
Raptor Blade
Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. While the bearer is within Engagement Range of one or more enemy **^^Psyker^^** units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons instead.
Castellan's Mark
After both players have deployed their armies, you can select up to two **ADEPTUS CUSTODES** units from your army (excluding **ANATHEMA PSYKANA** units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how  any units are already in Strategic Reserves.
Panoptispex
While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
From the Hall of Armouries
Add 1 to the Strength and Damage characteristics of the bearer's melee weapons.
Radiant Mantle
Each time an attack targets the bearer's unit, if the attacking model is within 12", subtract 1 from the Hit roll.
Aegis Projector
Once per turn, the first time a saving throw is failed for the bearer's unit, change the Damage characteristic of that attack to 0.
Gift of Terran Artifice
Each time the bearer makes a melee attack, add 1 to the Wound roll.
Champion of the Imperium
The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
Auric Mantle
**^^Shield-Captain^^** or **^^Blade Champion^^** model only. Add 2 to the bearer's Wounds characteristic.
Enhanced Voidsheen Cloak
Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a **^^Psyker^^** or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
Huntress' Eye
In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
Oblivion Knight
While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy **^^Psyker^^** unit, add 1 to the Wound roll as well.
Blade Imperator
Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, when the bearer's unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Inspirational Exemplar
The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly **^^Adeptus Custodes^^** unit that is Battle-shocked and within 12" of the bearer: that unit is no longer Battle-shocked.
Veiled Blade
Add 2 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any Command phase, triple the bearer's Objective Control characteristic until the end of the turn.
Martial Philosopher
Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Honoured Fallen
ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes  an attack, re‑roll a Hit roll of 1.
Augury Uplink
ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
Adamantine Talisman
**^^Adeptus Custodes^^** model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
Veteran of the Kataphraktoi
ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
Superior Creation
**^^Adeptus Custodes Infantry^^** model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Praesidius
The bearer has the Lone Operative and Stealth abilities.
Fierce Conqueror
At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding  down).
Admonimortis
**^^Shield‑Captain^^** model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by  1.
Encircling Hunter
When both players have deployed their armies, you can redeploy up to three friendly **ANATHEMA PSYKANA INFANTRY** units. When doing so, you can set those units up in **strategic reserves**, regardless of how many units are already in **strategic reserves**.
Efficient Aggression
(Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a **surge move** of up to D6+1".
Mnemo-locked Shrine Cipher
In your first Movement phase, this unit can make an **ingress move**.
Interred Expertise
This unit’s attacks can:  - Re‑roll **hit rolls** of 1.  - Re‑roll **wound rolls** of 1.
Auramite Sarcophagus
When you target this unit with the **Crushing Impact stratagem**, that use is ‑1 **CP**.
Martial Ka'tah
Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability. ■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th

Points

  • 1 model225 pts

Keywords

VehicleImperiumAdeptus CustodesWalkerAC WalkerAttacks Dx WeaponAdeptus Custodes