Venerable Contemptor Dreadnought
170 pts
Characteristics
M6"
T9
Sv2+
Inv5+
W10
LD6+
OC3
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Combi-bolterRange 24"A 2Skill 2+S/AP/D 4 / 0 / 1Rapid Fire 2
- Kheres-pattern assault cannonRange 24"A 6Skill 2+S/AP/D 7 / -1 / 1Devastating Wounds
- Multi-meltaRange 18"A 2Skill 2+S/AP/D 9 / -4 / D6Melta 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Contemptor combat weaponRange MeleeA 5Skill 2+S/AP/D 12 / -2 / 3
Abilities
- Unyielding Ancient
- The first time this model is destroyed, remove it from play without resolving its Deadly Demise ability. Then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining.
- Earned Name
- Each time this model's unit is selected to fight, both Ka'tah Stances are active for that unit, instead of only one.
- Psyk-out Grenades
- - This unit has EXPLOSIVES. - When you target this unit with the Explosives stratagem, if you select an enemy PSYKER unit, you can re‑roll rolls to determine whether that enemy unit suffers a mortal wound.
- Raptor Blade
- Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. While the bearer is within Engagement Range of one or more enemy **^^Psyker^^** units that are Battle-shocked, add 2 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons instead.
- Castellan's Mark
- After both players have deployed their armies, you can select up to two **ADEPTUS CUSTODES** units from your army (excluding **ANATHEMA PSYKANA** units) and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how any units are already in Strategic Reserves.
- Panoptispex
- While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
- From the Hall of Armouries
- Add 1 to the Strength and Damage characteristics of the bearer's melee weapons.
- Radiant Mantle
- Each time an attack targets the bearer's unit, if the attacking model is within 12", subtract 1 from the Hit roll.
- Aegis Projector
- Once per turn, the first time a saving throw is failed for the bearer's unit, change the Damage characteristic of that attack to 0.
- Gift of Terran Artifice
- Each time the bearer makes a melee attack, add 1 to the Wound roll.
- Champion of the Imperium
- The range of the bearer’s Null Aegis or Deadly Unity ability is increased to 9".
- Auric Mantle
- **^^Shield-Captain^^** or **^^Blade Champion^^** model only. Add 2 to the bearer's Wounds characteristic.
- Enhanced Voidsheen Cloak
- Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack. If that attack was made by a **^^Psyker^^** or Battle-shocked model, change the Damage characteristic of that attack to 1 instead.
- Huntress' Eye
- In your Command phase, select one enemy unit within 12" of the bearer. That unit must take a Battle-shock test.
- Oblivion Knight
- While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If that attack targeted an enemy **^^Psyker^^** unit, add 1 to the Wound roll as well.
- Blade Imperator
- Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, when the bearer's unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
- Inspirational Exemplar
- The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly **^^Adeptus Custodes^^** unit that is Battle-shocked and within 12" of the bearer: that unit is no longer Battle-shocked.
- Veiled Blade
- Add 2 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any Command phase, triple the bearer's Objective Control characteristic until the end of the turn.
- Martial Philosopher
- Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
- Honoured Fallen
- ADEPTUS CUSTODES VEHICLE model only. While a friendly ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED unit is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1.
- Augury Uplink
- ADEPTUS CUSTODES model only. The bearer has the Feel No Pain 5+ ability.
- Adamantine Talisman
- **^^Adeptus Custodes^^** model only. Improve the Attacks, Strength and Damage characteristics of melee weapons equipped by the bearer by 1.
- Veteran of the Kataphraktoi
- ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES MOUNTED model only. In your Command phase, select one ADEPTUS CUSTODES VEHICLE or ADEPTUS CUSTODES MOUNTED unit within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.
- Superior Creation
- **^^Adeptus Custodes Infantry^^** model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
- Praesidius
- The bearer has the Lone Operative and Stealth abilities.
- Fierce Conqueror
- At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).
- Admonimortis
- **^^Shield‑Captain^^** model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
- Encircling Hunter
- When both players have deployed their armies, you can redeploy up to three friendly **ANATHEMA PSYKANA INFANTRY** units. When doing so, you can set those units up in **strategic reserves**, regardless of how many units are already in **strategic reserves**.
- Efficient Aggression
- (Once per turn, per army) In your opponent’s Shooting phase, when an enemy unit has shot, if this unit lost a wound as a result of those attacks, this unit can make a **surge move** of up to D6+1".
- Mnemo-locked Shrine Cipher
- In your first Movement phase, this unit can make an **ingress move**.
- Interred Expertise
- This unit’s attacks can: - Re‑roll **hit rolls** of 1. - Re‑roll **wound rolls** of 1.
- Auramite Sarcophagus
- When you target this unit with the **Crushing Impact stratagem**, that use is ‑1 **CP**.
- Martial Ka'tah
- Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability. ■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model170 pts
Keywords
VehicleWalkerImperiumAdeptus CustodesAC WalkerDamage Dx WeaponAdeptus Custodes