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ATTRITIO

Corpuscarii Electro-Priests

65 - 130 pts

Characteristics

M6"
T3
Sv7+
Inv5+
W1
LD7+
OC1

Ranged Weapons

  • Electrostatic gauntletsRange 12"A 3Skill 3+S/AP/D 5 / 0 / 1
    PistolSustained Hits 2

Abilities

Electro-shock
In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is shocked. While a unit is shocked, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
Technodermis
Improve the Save and Wounds characteristics of this model by 1.
Void Shell
Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.
Time Sink
At the start of the Fight phase, select one enemy unit within Engagement Range of this model and roll one D6: on a 4+, until the end of the turn, reduce the Weapon Skill characteristic of melee weapons equipped by that enemy unit by 1.
Arc Implants
Once per battle, in your opponent's Charge phase, just after this model's unit has been selected as a target of an enemy unit's charge, this model can use this ability. If it does, until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.
Conversion Eradicator
Improve the Strength and Armour Penetration characteristics of ranged weapons equipped by this model by 1.
Inverse Power Feeds
Melee weapons equipped by this model have the **[DEVASTATING WOUNDS]** ability.
Hypercircuit
At the start of the battle, select up to two **^^Adeptus Mechanicus^^** units (excluding **^^Vehicles^^**) from your Crusade army. Once per battle per selected unit, you can target that unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Hagioscope
At the start of the battle, select one enemy unit. Each time an **^^Adeptus Mechanicus^^** unit from your Crusade army makes a ranged attack that targets that enemy unit, you can ignore any or all modifiers to the Hit roll, the Wound roll and the Ballistic Skill characteristic of that attack.
Exo-gauntlet
At the start of the battle, select one enemy unit. Each time an **^^Adeptus Mechanicus^^** unit from your Crusade army makes a melee attack that targets that enemy unit, re-roll a Hit roll of 1.
Ferrosanctic Orrery
At the start of the battle, select up to two **^^Adeptus Mechanicus^^** units from your Crusade army, then select one objective marker that is not in your deployment zone. While a unit you selected for this ability is within range of that objective market, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Obscuroptikon
At the start of the battle, select up to two **^^Adeptus Mechanicus Infantry^^** units from your Crusade army. Each time an enemy unit makes a ranged attack that targets one of those units, until the end of the phase, models in the targeted unit have a 5+ invulnerable save against ranged attacks.
Tri-dimensional Covenant
At the start of the battle, select up to two **^^Adeptus Mechanicus Infantry^^** units from your Crusade army. Until the end of the battle, add 1 to Advance and Charge rolls made for those units.
Augur of the First Reclamation
Add 2 to the bearer's Objective Control characteristic, and at the end of your Command phase, if the bearer is within range of an objective marker that is not in your deployment zone, you gain 1CP. In addition, at the end of the battle, if the bearer was in your Crusade army and you won that battle, roll one D6: on a 4+, your Crusade force acquires one Archeotech Part.
The Doom of Thorantus
Once per battle, at the end of your Movement phase, select one enemy **^^Vehicle^^** unit within 18" of and visible to the bearer. Until the start of your next Movement phase, subtract 2 from the Attacks characteristic of ranged weapons equipped by models in that unit, and each time that unit ends a Normal, Advance, Fall Back or Charge move, it suffers D6 mortal wounds.
Feel No Pain 5+
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 
Doctrina Imperatives
At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6"

Points

  • 5 models65 pts
  • 10 models130 pts

Keywords

Electro-PriestsCorpuscariiImperiumInfantryAdeptus MechanicusCult MechanicusAdeptus Mechanicus