Corpuscarii Electro-Priests
65 - 130 pts
Characteristics
M6"
T3
Sv7+
Inv5+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Electrostatic gauntletsRange 12"A 3Skill 3+S/AP/D 5 / 0 / 1PistolSustained Hits 2
Abilities
- Electro-shock
- In your Shooting phase, after this unit has shot, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is shocked. While a unit is shocked, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
- Technodermis
- Improve the Save and Wounds characteristics of this model by 1.
- Void Shell
- Once per battle, at the start of any phase, this model can use this ability. If it does, until the end of the phase, this model has a 2+ invulnerable save.
- Time Sink
- At the start of the Fight phase, select one enemy unit within Engagement Range of this model and roll one D6: on a 4+, until the end of the turn, reduce the Weapon Skill characteristic of melee weapons equipped by that enemy unit by 1.
- Arc Implants
- Once per battle, in your opponent's Charge phase, just after this model's unit has been selected as a target of an enemy unit's charge, this model can use this ability. If it does, until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.
- Conversion Eradicator
- Improve the Strength and Armour Penetration characteristics of ranged weapons equipped by this model by 1.
- Inverse Power Feeds
- Melee weapons equipped by this model have the **[DEVASTATING WOUNDS]** ability.
- Hypercircuit
- At the start of the battle, select up to two **^^Adeptus Mechanicus^^** units (excluding **^^Vehicles^^**) from your Crusade army. Once per battle per selected unit, you can target that unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
- Hagioscope
- At the start of the battle, select one enemy unit. Each time an **^^Adeptus Mechanicus^^** unit from your Crusade army makes a ranged attack that targets that enemy unit, you can ignore any or all modifiers to the Hit roll, the Wound roll and the Ballistic Skill characteristic of that attack.
- Exo-gauntlet
- At the start of the battle, select one enemy unit. Each time an **^^Adeptus Mechanicus^^** unit from your Crusade army makes a melee attack that targets that enemy unit, re-roll a Hit roll of 1.
- Ferrosanctic Orrery
- At the start of the battle, select up to two **^^Adeptus Mechanicus^^** units from your Crusade army, then select one objective marker that is not in your deployment zone. While a unit you selected for this ability is within range of that objective market, improve the Leadership and Objective Control characteristics of models in that unit by 1.
- Obscuroptikon
- At the start of the battle, select up to two **^^Adeptus Mechanicus Infantry^^** units from your Crusade army. Each time an enemy unit makes a ranged attack that targets one of those units, until the end of the phase, models in the targeted unit have a 5+ invulnerable save against ranged attacks.
- Tri-dimensional Covenant
- At the start of the battle, select up to two **^^Adeptus Mechanicus Infantry^^** units from your Crusade army. Until the end of the battle, add 1 to Advance and Charge rolls made for those units.
- Augur of the First Reclamation
- Add 2 to the bearer's Objective Control characteristic, and at the end of your Command phase, if the bearer is within range of an objective marker that is not in your deployment zone, you gain 1CP. In addition, at the end of the battle, if the bearer was in your Crusade army and you won that battle, roll one D6: on a 4+, your Crusade force acquires one Archeotech Part.
- The Doom of Thorantus
- Once per battle, at the end of your Movement phase, select one enemy **^^Vehicle^^** unit within 18" of and visible to the bearer. Until the start of your next Movement phase, subtract 2 from the Attacks characteristic of ranged weapons equipped by models in that unit, and each time that unit ends a Normal, Advance, Fall Back or Charge move, it suffers D6 mortal wounds.
- Feel No Pain 5+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Doctrina Imperatives
- At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6"
Points
- 5 models65 pts
- 10 models130 pts
Keywords
Electro-PriestsCorpuscariiImperiumInfantryAdeptus MechanicusCult MechanicusAdeptus Mechanicus