Kastelan Robots
160 - 320 pts
Characteristics
M6"
T9
Sv2+
Inv5+
W7
LD7+
OC2
Ranged WeaponsRangeABSSAPD
- Arc Annulus[Anti-Vehicle 3+, Pistol]12"23+7-12
- Digital Cannon24"23+6-13
- Electro-fire Implants[Assault, Anti-Infantry 4+, Torrent]12"D6+33+401
- Electro-fused Vambraces[Pistol, Sustained Hits 2]12"63+3-11
- Heavy phosphor blaster[Ignores Cover]36"34+6-12
- Incendine combustor[Ignores Cover, Torrent]12"D6–6-11
- Kastelan phosphor blaster[Ignores Cover]24"34+6-11
- Nanoshard Projector[Lethal Hits, Pistol]12"33+5-12
- Neural Jammer[Devastating Wounds, Pistol, Precision]18"43+4-21
- Syntaxik Charger[Anti-Infantry 2+, Devastating Wounds, One Shot, Sonic Devastation]24"83+301
- Twin Kastelan phosphor blaster[Ignores Cover, Twin-linked]24"34+6-11
Melee WeaponsRangeAWSSAPD
- Close combat weaponMelee34+601
- Kastelan fistMelee44+12-23
- Twin Kastelan fist[Twin-linked]Melee44+12-23
Abilities
- Robotic Bodyguard
- While a ^^**Cybernetica Datasmith^^** model is leading this unit, that model has the Feel No Pain 4+ ability.
- Repulsor Grid
- When an enemy unit targets this unit with ranged attacks, until that enemy unit has shot, when this unit makes a save roll: - On an unmodified 6, that enemy unit suffers 1 mortal wound after that enemy unit has shot.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Doctrina Imperatives
- At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6"
Points
- 2 models160 pts
- 4 models320 pts
Keywords
Adeptus MechanicusImperiumVehicleWalkerLegio CyberneticaAttacks Dx WeaponAdeptus Mechanicus