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ATTRITIO

Corsair Cloud Dancer Band

125 - 245 pts

Characteristics

M14"
T4
Sv3+
W2
LD6+
OC2

Ranged Weapons

  • Brace of pistolsRange 12"A 2Skill 3+S/AP/D 3 / 0 / 1
    AssaultPistol
  • Dark lanceRange 36"A 1Skill 3+S/AP/D 12 / -3 / D6+2
  • Dissonance cannonRange 24"A 3Skill 3+S/AP/D 6 / -1 / 2
    Devastating Wounds
  • Dissonance pistolRange 12"A 1Skill 3+S/AP/D 6 / -1 / 1
    Devastating WoundsPistol
  • Shuriken cannonRange 24"A 3Skill 3+S/AP/D 6 / -1 / 2
    Sustained Hits 1
  • Splinter cannonRange 36"A 3Skill 3+S/AP/D 3 / -1 / 2
    Anti-Infantry 3+Sustained Hits 1
  • Twin shuriken catapultRange 18"A 2Skill 3+S/AP/D 4 / -1 / 1
    AssaultTwin-linked

Melee Weapons

  • Close combat weaponRange MeleeA 2Skill 3+S/AP/D 3 / 0 / 1
  • Void sabreRange MeleeA 3Skill 3+S/AP/D 4 / -2 / 1

Abilities

Reckless Abandon
You can target this unit with the **Heroic Intervention stratagem**, regardless of any other uses of that **stratagem** this phase. If you do: - That use is ‑1 CP. - That use does not prevent any uses of that **stratagem** on other units this phase.
Raidcraft Workshop
In the Declare Battle Formations step, you can select one **^^Drukhari Vehicle^^** or **^^Drukhari Mounted^^** unit from your Crusade army. Until the end of the battle, that unit has the Scouts 6" ability.
Weapon Forge
At the start of the Declare Battle Formations step, select one **^^Drukhari^^** unit from your Crusade army (you cannot select an **^^Epic Hero^^** or a unit that has the Weapon Modification Battle Honour). Until the end of the battle, one weapon equipped by one model in that unit has the Weapon Modification Battle Honour.
Toxin Distillery
While your **^^Ascendant Lord^^** is leading a unit, weapons equipped by models in that unit have the **[LETHAL HITS]** ability.
Arena
In the Update Crusade Cards step, if a **^^Drukhari^^** unit from your Crusade army would gain XP from Dealers of Death, it gains 1 additional XP.
Scourge Spire
In the Update Crusade Cards step, if a **^^Scourges^^** unit from your Crusade army would gain XP from Battle Experience, it gains 1 additional XP.
Incubi Shrine
In the Declare Battle Formations step, your **^^Ascendant Lord^^** can be attached to an **^^Incubi^^** unit (if your **^^Ascendant Lord^^** is an **^^Archon^^**, while it is leading an **^^Incubi^^** unit, your **^^Ascendant Lord^^** has the Feel No Pain 5+ ability). If your **^^Ascendant Lord^^** is attached to an **^^Incubi^^** unit, at the end of the battle, unless all of those Bodyguard models have been destroyed, you can re-roll all Leadership tests required as the result of Assassination Attempts during that battle's Rival Activities.
Dock
After each battle, in the Update Crusade Cards step, roll one D6, adding 1 to the result if you were the victor: on a 4+, you gain 1 additional RP.
Sprawl Slum
At the start of the Select Crusade Blessings step, roll one D6, adding 2 to the result if you are the Underdog: on a 6+, you can use one additional Crusade Blessing this battle (even if you are not the Underdog).
Flesh Market
Once at the end of each battle, you can re-roll one Out of Action test taken for one **^^Drukhari Infantry^^** or **^^Drukhari Monster^^** unit from your Crusade army.
Shadow District
Each time a Rival Lord makes an Activity roll, you can subtract 1 from the result.
Noble Spire
At the start of the Select Agendas step, roll one D6: on a 4+, you can select one additional Drukhari Agenda to use in that battle.
Gang Territory
Each time your **^^Ascendant Lord^^** attempts a Hostile Takeover, add 1 to its D6 result and, if that **^^Ascendant Lord^^** claims a territory as a result, increase your Crusade force's Supply Limit by 50 points.
Footfalls of Fate
You can re-roll Advance rolls made for this unit and, in your Movement phase, each time a model in it moves, it can move through enemy models (excluding **^^Monsters^^** and **^^Vehicles^^**). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them and any Desperate Escape test is automatically passed.
Webway Spar
Once per turn, at the end of your Movement phase, one unit from your Crusade army with this ability can use it. If it does, roll one D6: on a 1, that unit suffers D3 mortal wounds; on a 2+, remove that unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy units. Each unit can only use this ability once per battle.
Spirit of Eldanesh
Psychic weapons equipped by models in this unit unit have the **[ANTI-MONSTER 3+]** and **[ANTI-VEHICLE 3+]** abilities.
Dead-eye Shots
Ranged weapons equipped by models in this unit have the **[PRECISION]** ability.
Khaine's Vengeance
Each time an enemy unit within Engagement Range of this unit is selected to Fall Back, roll one D6, subtracting 2 if that unit is a **^^Monster^^** or **^^Vehicle^^**: on a 2+, that unit suffers D3 mortal wounds.
Tactical Teachings
Each time a ranged attack targets this unit, if this unit is within range or one or more objective markers, models in this unit have the Benefit of Cover against this attack.
Nimble Fighters
Each time a melee attack targets this unit, subtract 1 from the Hit roll.
Battlewraiths
In your Shooting phase, after this unit has shot, it can make a Normal move of up to D6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
Sunshock Fire Patterns
In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.
Paths of the Pathless
At the start of the first battle round, before any moves are made using the Scouts ability, one unit from your Crusade army with this ability can use it. If it does, you can select up to two friendly **^^Aeldari Infantry^^** units within 6" of that unit that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6" ability.
Strategic Philosopher
In your Command phase, if this unit is within range of one or more objective markers you control and it is not Battle-shocked, roll one D6: on a 3+, you gain 1CP.
Master Misdirector
After both players have deployed their armies, one unit from your Crusade army with this ability can use it. If it does, select up to two **^^Aeldari^^** units from your Crusade army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Guiding Presence
**AELDARI PSYKER** model only. At the start of your Shooting phase, select one **visible** friendly **AELDARI VEHICLE** unit within 6" of this model. That **VEHICLE** unit’s ranged attacks have +1 to **hit rolls**.
Spirit Stone of Raelyth
**AELDARI PSYKER** model only. - While this model is within 3" of a friendly **AELDARI VEHICLE** unit, this model has **Lone Operative**. - In your Movement phase, at the start or end of this unit’s move, you can select one friendly **AELDARI VEHICLE** model within 3" of this model. That **VEHICLE** model **heals** D3 wounds.
Aspect of Murder
**^^Autarch^^** or **^^Autarch Wayleaper^^** model only. Add 1 to the Damage characteristics of melee weapons equipped by the bearer, and those weapons have the **[PRECISION]** ability.
Mantle of Wisdom
^^**Autarch^^** or ^^**Autarch Wayleaper^^** model only. While the bearer is leading an ^^**Aspect Warriors^^** unit, each time that unit is selected to shoot or fight, until the end of the phase, models in that unit gain both of the abilities from the Path of the Warrior Detachment rule.
Shimmerstone
Autarch or Autarch Wayleaper model only. While the bearer is leading an Aspect Warriors unit, each time a ranged attack targets that unit, subtract 1 from the Wound roll.
Strategic Savant
Autarch or Autarch Wayleaper model only. While the bearer is leading an Aspect Warriors unit, add 1 to the Objective Control characteristic of models in that unit.
Gaze of Ynnead
Farseer model only. The bearer's Eldritch Storm weapon has the [Devastating Wounds] ability.
Storm of Whispers
Warlock model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Borrowed Vigour
**^^Archon^^** model only. Add 2 to the Attacks characteristic of the bearer's melee weapons.
Morbid Might
Succubus model only. Each time the bearer makes a melee attack, you can re-roll the Wound roll.
Cegorach's Coil
Troupe Master model only. Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer's unit, then roll one D6 for each model in the bearer's unit that is within Engagment Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Mask of Secrets
Harlequins model only. Each time an enemy unit (excluding Monsters and Vehicles) within Engagement Range of the bearer's unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
Murder's Jest
Death Jester model only. Each time the bearer makes an attack that targets a unit that is below Half-strength, each successful Hit scores a Critical Hit.
Mistweave
Shadowseer model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.
Craftworld's Champion
Asuryani model only. The bearer has an Objective Control characteristic of 5.
Ethereal Pathway
Asuryani model only. In the Deploy Armies step, select up to two Guardians units from your army. Models in the selected units have the Infiltrators ability.
Protector of the Paths
Asuryani model only. While the bearer is leading a Dire Avengers or Guardians unit, once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer's unit is within range of an objective marker you control.
Breath of Vaul
**ASURYANI** model only. While the bearer is leading a **STORM GUARDIANS** unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re‑roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re‑roll the result.
Crucible of Malediction
**^^Haemonculus^^** model only. Once per battle, in your Shooting phase, the bearer can use this Enhancement. If it does, you can spend 1 Pain token. Then, each enemy unit within 12" of the bearer must take a Battle-shock test, subtracting 1 from that test if you spent 1 Pain token. Each time a **^^Psyker^^** unit fails that test, it suffers 3 mortal wounds.
Eye of Spite
**^^Succubus^^** model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer's unit is selected to fight, you can spend 1 Pain token; if you do, until the end of the phase, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.
Labyrinthine Cunning
**^^Archon^^** model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following: Spend 1 Pain token and gain 1CP. Roll one D6: on a 4+, you gain 1CP.
Dark Vitality
**^^Drukhari^^** model only. The bearer's unit is always Empowered - you do not need to spend any Pain tokens to activate that unit's Pain abilities
Archraider
^^**Harlequins**^^ or ^^**Drukhari**^^ model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a ^^**Dedicated Transport**^^, that ^^**Dedicated Transport**^^ has the Scouts 9" ability.
Webway walker
^^**Harlequins**^^ or ^^**Drukhari**^^ model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re‑roll Charge rolls made for that unit.
Reaper's Cowl
^^**Harlequins**^^ model only. Models in the bearer’s unit have the Stealth and Infiltrators abilities.
Conductor of Torment
^^**Drukhari**^^ model only. In your Command phase, you can do one of the following: ■ If your ^^**Drukhari**^^ units are currently losing the wager, you can gain 1 Pain token. If you do, ^^**Drukhari**^^ units from your army are now winning the wager. ■ If your ^^**Drukhari**^^ units are currently winning the wager, you can discard 1 Pain token. If you do, ^^**Harlequins**^^ units from your army are now winning the wager.
Lucid Eye
Asuryani Psyker model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.
Runes of Warding
Asuryani Psyker model only. Models in the bearer's unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [Devastating Wounds] ability.
Stone of Eldritch Fury
Asuryani Psyker model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.
Torc of Morai-Heg
Asuryani Psyker model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.
Phantasmal Smoke
^^**Drukhari**^^ model only. While the bearer’s unit is wholly within 6" of a friendly ^^**Drukhari Transport**^^: Models in the bearer’s unit have the  Stealth ability Each time a ranged attack targets the bearer's unit, models in that unit have the Benefit of Cover against that attack.
Sadistic Fulcrum
^^**Drukhari**^^ model only. Each time you spend 1 Pain token to Empower the bearer’s unit in the Shooting phase, select one friendly ^^**Drukhari Transport**^^ within 6" of the bearer’s unit; until the end of the phase, each time that ^^**Transport**^^ makes an attack, you can re-roll the Hit roll.
Spiteful Raider
^^**Drukhari**^^ model only. Each time the bearer’s unit destroys an enemy unit in the Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token.
Nightmare Shroud
^^**Drukhari**^^ model only. Each time the bearer’s unit disembarks from a ^^**Transport**^^, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Light of Clarity
Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of Infanty models in that unit and add 3 to the Objective Control characteristic of Monster models in that unit.
Stave of Kurnous
Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12" of the bearer (excluding Titanic units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [Precision] ability.
Rune of Mists
Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18, models in that unit have the Benefit of Cover against that attack.
Higher Duty
**SPIRITSEER** model only. In your opponent's Movement phase, if an enemy unit ends a move within 8" of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6".
Psychic Destroyer
^^Asuryani^^ ^^Psyker^^ model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.
Phoenix Gem
^^Asuryani^^ model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one of more enemy units, with its full wounds remaining.
Gift of Foresight
^^Asuryani^^ model only. Once per battle round, you can target the bearer's unit with the Command Re-roll Stratagem for 0CP.
Timeless Strategist
^^Asuryani^^ model only. At the start of the battle round, if the bearer is on the battlefield (or any Transport it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.
Firstdrawn Blade
Asuryani Mounted model only. Models in the bearer's unit have the Scouts 9" ability.
Mirage Field
Asuryani Mounted model only. Each time an attack targets the bearer's unit, subtract 1 from the Hit roll.
Seersight Strike
Asuryani Mounted Psyker model only. Psychic weapons equipped by the bearer have the [Anti-Monster 2+] and [Anti-Vehicle 2+] abilities.
Echoes of Ulthanesh
Asuryani Mounted model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent's deployment zone: on a 5+, you gain 1CP.
Master Regenesist
^^**Haemonculus**^^ model only. Each time the bearer uses its Fleshcraft ability, you can return up to D3+3 destroyed Bodyguard models to the bearer's unit instead of D3+1.
Master Nemesine
^^**Haemonculus**^^ model only. The bearer's weapons have the ^^**[Anti-Beast 2+]**^^ and ^^**[Anti-Monster 4+]**^^ abilities.
Master Artisan
^^**Haemonculus**^^ model only. Add 1 to the bearer's Wounds characteristic and add 1 to the Toughness characteristic of models in the bearer's unit.
Master Repugnomancer [Aura]
^^**Haemonculus**^^ model only. Add 3" to the range of the bearer's Fear Incarnate ability, and each time a friendly ^^**Drukhari**^^ within 9" of the bearer fails a Battle-shock test or is destroyed, roll one D6; on a 4+, you gain 1 Pain token.
Leechbite Plate
^^**Archon**^^ model only. The bearer has a Save characteristic of 3+. At the start of either player's Command phase, you can spend 1 Pain token; if you do, the bearer regains all of its lost wounds.
Webway Awl
^^**Archon**^^ model only. Models in the bearer's unit have the Deep Strike ability, and you can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
Informant Network
^^**Archon**^^ model only. At the start of the Declare Battle Formations step, select up to three ^^**Kabalite Warriors**^^ and/or ^^**Hand of the Archon**^^ units from your army; those units gain the Infiltrators ability.
Towering Arrogance
^^**Archon**^^ models only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.
Pharmacophex
^^**Succubus**^^ model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list. The result rolled applies to the bearer's unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.
Chronoshard
^^** Succubus**^^ model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.
Periapt of Torments
^^**Succubus**^^ model only. Enemy units cannot use the Fire Overwatch stratagem to shoot at the bearer's unit.
Morghenna's Curse
^^**Succubus**^^ model only. Improve the Armour Penetration and Damage characteristics of the bearer's melee weapons by 1.
Key of Ghosts
^^**Harlequins**^^ model only (excluding ^^**Solitaire**^^ models). Models in the bearer’s unit have the Scouts 6" ability.
Fanged Leer
^^**Death Jester**^^ model only. When using the bearer’s Cruel Amusement ability, you can select two of the abilities for its shrieker cannon to gain, instead of one.
Shedskin Raiment
^^**Shadowseer**^^ model only. After both players have deployed their armies, select up to three Harlequins units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Weavers' Wail
^^**Troupe Master**^^ model only. Add 3 to the Strength and add 1 to the Attacks characteristics of the bearer’s melee weapons.
Pirate Prince
^^**Prince Yriel**^^ unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.
Alacritous Assault
^^**Anhrathe**^^ unit only. Melee weapons equipped by models in this unit have the ^^**[LANCE]**^^ ability.
Exotic Munitions
^^**Anhrathe**^^ unit only. Ranged weapons equipped by models in this unit have the ^^**[ANTI‑MONSTER 5+]**^^ and ^^**[ANTI‑VEHICLE 5+]**^^ abilities.
Adrenal Infusions
^^**Anhrathe Infantry**^^ unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.
Infamy (Aura)
^^**Anhrathe**^^ unit only. While an enemy unit is within 3” of this unit, subtract 1 from the Objective Control characteristic of models in that unit (to a minimum of 1).
Webway Pathstone
^^**Anhrathe**^^ unit only. Models in this unit have the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, it can use this ability. If it does, remove this unit from the battlefield and place it into Strategic Reserves.
Voidstone
^^**Anhrathe Infantry**^^ unit only. Models in this unit have a 5+ invulnerable save.
A Foot in the Future
**TROUPE MASTER** model only. This unit can re‑roll charge rolls.
Prelude Performer
**HARLEQUINS** model only. This unit has **Scouts 6"**.
Hyperstimm Trafficker
**SUCCUBUS** model only. This unit has +1 **T**.
Contempt For Rivals
**ARCHON** model only. This unit’s attacks have **[PRECISION]**.
Gnarlskin Experimentor
**HAEMONCULUS** model only. Attacks that target this unit with a **S** greater than your unit’s **T** have ‑1 to **wound rolls**.
Scouts 7"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c

Points

  • 3 models125 pts
  • 4 models150 pts
  • 6 models210 pts
  • 7 models245 pts

Keywords

MountedGrenadesAnhratheCorsairs and Travelling PlayersAeldariFrameAeldari