Howling Banshees
85 - 165 pts
Characteristics
M8"
T3
Sv4+
Inv4+
W1
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Shuriken Pistol[Assault, Pistol]12"13+4-11
Melee WeaponsRangeAWSSAPD
- Banshee Blade[Anti-Infantry 3+]Melee22+4-22
- Executioner[Anti-Infantry 3+]Melee32+6-33
- Mirrorswords[Anti-Infantry 3+]Melee42+4-22
- Triskele[Anti-Infantry 3+]Melee62+3-11
Abilities
- Acrobatic
- This unit is eligible to declare a charge in a turn in which it Advanced or Fell Back
- Aspect Shrine Token
- Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding **CHARACTER** models) to an unmodified 6. **Designer's Note:** Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
- Battle Focus
- If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the
- Fights First
- While every model in a unit has this ability, that unit is a **Fights First** unit. See the Resolve Fights First Combats step in the Fight phase (12.04).
- Invulnerable Save (4+*)
- Models in this unit have a 4+ invulnerable save against melee attacks.
Points
- 5 models85 pts
- 10 models165 pts
Keywords
InfantryAsuryaniYnnariAspect WarriorAeldari