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ATTRITIO

Phoenix

175 pts

Characteristics

M-
T9
Sv3+
W16
LD6+
OC0
Ranged WeaponsRangeABSSAPD
  • Phoenix missile array[Blast]48"D63+6-12
  • Phoenix pulse laser48"43+10-2D6
  • Twin shuriken cannon[Sustained Hits 1, Twin-linked]24"33+6-12
Melee WeaponsRangeAWSSAPD
  • Wraithbone HullMelee34+601

Abilities

Strafing Run
Each time this model makes a ranged attack that targets a unit that cannot FLY, add 1 to the Hit roll.
Damaged: 1-5 wounds remaining
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Battle Focus
If your Army Faction is **^^Asuryani^^**, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the

Points

  • 1 model175 pts

Keywords

VehicleAsuryaniAeldariAircraftFlyFrameAttacks Dx WeaponDamage Dx WeaponAeldari