Centaur Light Carrier
40 pts
Characteristics
M10"
T7
Sv3+
W7
LD7+
OC1
Ranged WeaponsRangeABSSAPD
- Heavy stubber[Rapid Fire 3]36"34+401
- Hunter-killer missile[One Shot]48"14+14-3D6
Melee WeaponsRangeAWSSAPD
- Armoured tracksMelee34+601
Abilities
- Blistering Advance
- Units can disembark from this Transport after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model40 pts
Keywords
VehicleTransportImperiumAstra MilitarumSquadronSmokeFrameAstra Militarum