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ATTRITIO

Death Korps Of Krieg

75 - 145 pts

Characteristics

M6"
T3
Sv5+
W1
LD7+
OC2

Ranged Weapons

  • Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1
    Pistol
  • BoltgunRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1
    Rapid Fire 1
  • FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1
    Ignores CoverTorrent
  • LasgunRange 24"A 1Skill 4+S/AP/D 3 / 0 / 1
    Rapid Fire 1
  • LaspistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1
    Pistol
  • Long-lasRange 36"A 1Skill 4+S/AP/D 4 / -2 / 2
    HeavyPrecision
  • MeltagunRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6
    Melta 2
  • ➤ Grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1
    Blast
  • ➤ Grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3
  • ➤ Plasma gun - standardRange 24"A 1Skill 4+S/AP/D 7 / -2 / 1
    Rapid Fire 1
  • ➤ Plasma gun - superchargeRange 24"A 1Skill 4+S/AP/D 8 / -3 / 2
    Rapid Fire 1Hazardous
  • ➤ Plasma pistol - standardRange 12"A 1Skill 4+S/AP/D 7 / -2 / 1
    Pistol
  • ➤ Plasma pistol - superchargeRange 12"A 1Skill 4+S/AP/D 8 / -3 / 2
    HazardousPistol

Melee Weapons

  • ChainswordRange MeleeA 3Skill 4+S/AP/D 3 / 0 / 1
  • Close combat weaponRange MeleeA 1Skill 4+S/AP/D 3 / 0 / 1
  • Power weaponRange MeleeA 2Skill 4+S/AP/D 4 / -2 / 1

Abilities

Grim Demeanour
Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.
Sacrificus Tempestus
**^^Tempestus Scions^^** unit only. If this unit is destroyed while within range of an objective marker that you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Steel Armorial
**^^Astra Militarum Vehicle^^** or **^^Astra Militarum Tech-Priest Enginseer^^** unit only. At the end of the battle, if this unit is part of your Crusade army and was not destroyed during the battle, you can re-roll one failed Out of Action test taken for a friendly **^^Astra Militarum Vehicle^^** unit.
Bastion Honour
**^^Regiment^^** unit only. Once per battle, at the start of your opponent's Fight phase, this unit can use this ability. If it does, until the end of the phase, this unit has the Fights First ability.
Honourifica Imperialis
In an Order is issued to this unit, instead of applying until the start of your next Command phase, that Order will apply to it until the end of the battle, until a new Order is issued to it or until that unit becomes Battle-shocked (whichever happens first).
Celeris Heart
**^^Regiment^^** unit only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
Order of the Adamantine Chain
Each time this unit is Marked for Greatness, it gains an additional 2XP.
Merit of the Strategium
After both players have deployed their armies, you can redeploy this unit. When doing so, this unit can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
Diamantine Star
**^^Regiment^^** unit only. When this unit arrives from Strategic Reserves, it can be set up within your opponent's deployment zone (all other restrictions still apply).
Star of Fidelity
Each time you select this unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
Decree of Dispensation
**^^Officer^^** unit only. Once per Tour of Duty, if this unit is your **^^Warlord^^**, you can select on deficiency effect that current applies to your Crusade force. Until the end of your next battle, that effect does not apply to your Crusade force.
Auxila Golden Star
**^^Cavalry^^** or **^^Ogryn^^** unit only. You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
Departmento Salvage Award
**^^Regiment^^** or **^^Ratlings^^** unit only. At the end of the battle, if this unit is on the battlefield, roll one D6, adding 1 to the result if this unit is within range of an objective marker that you control. On a 6+, you gain 1 Requisition point.
Laurels of Purity
**^^Officer^^** or **^^Ministorum Priest^^** unit only. While the bearer is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
Auramite Aquila
Unit with the Battle-hardened rank or higher only. This unit gains one Battle Trait of your choice. This must be a Battle Trait it can have, and does not count towards the maximum number of Battle Traits that a unit can have. If the Legendary Veterans Requisition is used on this unit, that Requisition only costs you 1RP.
Lord Commander's Sigilum
At the end of the battle, if this unit destroyed one or more enemy units during that battle, you gain 1 Commendation point.
Medal of Laudable Service
At the start of every Tour of Duty, you can select one Battle Honour this unit has (excluding Personal Commendations), and replace it with a new Battle Honour of your choosing (excluding Personal Commendations).
Oculus Laureate
**^^Officer^^** unit only. If this unit is your **^^Warlord^^**, you can use one Crusade Blessing even if you are not the Underdog.
Medallion Resolute
While the unit is within range of an Objective marker that you control, models in this unit have a 5+ invulnerable save.
Sharp Eyes, Light Fingers
**RATLINGS** unit only. When this unit is **selected to shoot**, enemy units have +6" **detection range** until this unit has shot.
Exemplar of Duty
**COMMISSAR** model only. This model has **Feel No Pain 4+**.
Leader
This model can be attached to the following units: **^^Cadian Shock Troops^^**, **^^Catachan Jungle Fighters^^**, **^^Death Korps of Krieg^^**, **^^Kasrkin^^**, **^^Krieg Combat Engineers^^**, **^^Tempestus Scions^^**
Recon Star
**ASTRA MILITARUM INFANTRY PLATOON** unit only. In your first Movement phase, this unit can make an **ingress move**.
Long-range Scout
SCOUT SENTINEL unit only. This unit has **Infiltrators**.
Unit Composition
*This unit can have up to two Leader units attached to it, provided no more than one of those units is a **^^Command Squad^^** unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.*
Death Korps of Krieg Medi-pack
At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit (if this unit contains two models equipped with a Death Korps medi-pack, return up to D3+1 destroyed Death Korps Troopers to this unit instead).
Vox-caster
Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly **^^Officer^^** models within 6": on a 5+, you gain 1CP

Points

  • 10 models75 pts
  • 20 models145 pts

Keywords

Astra MilitarumImperiumInfantryBattlelineGrenadesRegimentPlatoonAstra Militarum