Earthshaker Platform
110 pts
Characteristics
M-
T8
Sv3+
W8
LD7+
OC2
Ranged WeaponsRangeABSSAPD
- Earthshaker Cannon[Blast, Indirect Fire]240"D6+34+8-22
Melee WeaponsRangeAWSSAPD
- Close combat weaponsMelee34+301
Abilities
- Earthshaker Rounds
- In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an enemy Infantry unit, until the end of your opponent’s next turn, that unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
- Reinforced Cover
- Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this Fortification, that model has the Benefit of Cover against that attack.
- Fortification
- While an enemy unit is only within Engagement Range of one or more Fortifications from your army: ■ That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll. ■ Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.
- Deadly Demise 1
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model110 pts
Keywords
FortificationImperiumArtilleryAstra MilitarumFrameAstra Militarum