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ATTRITIO

‘iron Hand’ Straken

LeaderEpic Hero55 pts

Characteristics

M6"
T3
Sv3+
Inv4+
W4
LD7+
OC1

Ranged Weapons

  • Auto ShotgunRange 12"A 3Skill 3+S/AP/D 4 / 0 / 2
    Assault

Melee Weapons

  • Bionic Arm with Devil's ClawRange MeleeA 6Skill 2+S/AP/D 6 / -2 / 2
    Anti-Monster 4+

Abilities

Been There, Seen it, Killed it
Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll.
Leader
This model can be attached to the following unit: - **^^Catachan Jungle Fighters**^^
Cold Steel and Courage
While this model is leading a unit, melee weapons equipped by models in that unit have the **[LETHAL HITS]** ability.
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Voice Of Command
If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield. Until the
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Lethal Hits
Each time an attack made with a **[LETHAL HITS]** weapon results in a **critical hit**, you can choose for that attack to automatically wound the target.  ***Designer’s Note:** Choosing to automatically wound the target means that no **wound roll** is made for that attack. You may decide against this, as it means that attack cannot result in a **critical wound** and so cannot trigger other abilities such as [DEVASTATING WOUNDS].*

Points

  • 1 model55 pts

Keywords

Astra MilitarumImperiumInfantryCharacterEpic HeroGrenadesOfficerLeaderAstra Militarum