Stormlord
395 pts
Characteristics
M12"
T13
Sv2+
W24
LD7+
OC8
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Vulcan mega-bolterRange 48"A 20Skill 4+S/AP/D 6 / -1 / 2Sustained Hits 1
Abilities
- Mount Up!
- At the end of your opponent’s Movement phase, if there are no models currently embarked within this **^^Transport^^**, you can select one friendly **^^Astra Militarum Infantry^^** unit (excluding **^^Artillery^^** units) that is wholly within 6" of this **^^Transport^^**. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this **^^Transport^^**.
- Sacrificus Tempestus
- **^^Tempestus Scions^^** unit only. If this unit is destroyed while within range of an objective marker that you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
- Steel Armorial
- **^^Astra Militarum Vehicle^^** or **^^Astra Militarum Tech-Priest Enginseer^^** unit only. At the end of the battle, if this unit is part of your Crusade army and was not destroyed during the battle, you can re-roll one failed Out of Action test taken for a friendly **^^Astra Militarum Vehicle^^** unit.
- Bastion Honour
- **^^Regiment^^** unit only. Once per battle, at the start of your opponent's Fight phase, this unit can use this ability. If it does, until the end of the phase, this unit has the Fights First ability.
- Honourifica Imperialis
- In an Order is issued to this unit, instead of applying until the start of your next Command phase, that Order will apply to it until the end of the battle, until a new Order is issued to it or until that unit becomes Battle-shocked (whichever happens first).
- Celeris Heart
- **^^Regiment^^** unit only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
- Order of the Adamantine Chain
- Each time this unit is Marked for Greatness, it gains an additional 2XP.
- Merit of the Strategium
- After both players have deployed their armies, you can redeploy this unit. When doing so, this unit can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.
- Diamantine Star
- **^^Regiment^^** unit only. When this unit arrives from Strategic Reserves, it can be set up within your opponent's deployment zone (all other restrictions still apply).
- Star of Fidelity
- Each time you select this unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP.
- Decree of Dispensation
- **^^Officer^^** unit only. Once per Tour of Duty, if this unit is your **^^Warlord^^**, you can select on deficiency effect that current applies to your Crusade force. Until the end of your next battle, that effect does not apply to your Crusade force.
- Auxila Golden Star
- **^^Cavalry^^** or **^^Ogryn^^** unit only. You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
- Departmento Salvage Award
- **^^Regiment^^** or **^^Ratlings^^** unit only. At the end of the battle, if this unit is on the battlefield, roll one D6, adding 1 to the result if this unit is within range of an objective marker that you control. On a 6+, you gain 1 Requisition point.
- Laurels of Purity
- **^^Officer^^** or **^^Ministorum Priest^^** unit only. While the bearer is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.
- Auramite Aquila
- Unit with the Battle-hardened rank or higher only. This unit gains one Battle Trait of your choice. This must be a Battle Trait it can have, and does not count towards the maximum number of Battle Traits that a unit can have. If the Legendary Veterans Requisition is used on this unit, that Requisition only costs you 1RP.
- Lord Commander's Sigilum
- At the end of the battle, if this unit destroyed one or more enemy units during that battle, you gain 1 Commendation point.
- Medal of Laudable Service
- At the start of every Tour of Duty, you can select one Battle Honour this unit has (excluding Personal Commendations), and replace it with a new Battle Honour of your choosing (excluding Personal Commendations).
- Oculus Laureate
- **^^Officer^^** unit only. If this unit is your **^^Warlord^^**, you can use one Crusade Blessing even if you are not the Underdog.
- Medallion Resolute
- While the unit is within range of an Objective marker that you control, models in this unit have a 5+ invulnerable save.
- Death Mask of Ollanius
- **^^Officer^^** model only. While the bearer’s unit is Battle-shocked, subtract 1 from the Objective Control characteristic of models in that unit, instead of changing it to 0
- Drill Commander
- **^^Officer^^** model only. While the bearer is leading a unit, each time a model in that unit makes a ranged attack, if that unit Remained Stationary this turn, a Critical Hit is scored on a successful unmodified Hit roll of 5+.
- Reactive Command
- **^^Officer^^** model only. Each time an enemy unit is set up within 8" of the bearer's unit, the bearer can issue one Order. This is not counted towards the number of Orders the bearer can issue each battle round.
- Grand Strategist
- **^^Officer^^** model only. In your Command phase, the bearer can issue one additional Order.
- Bombast-class Vox-array
- **MILITARUM TEMPESTUS OFFICER** model only. When this model issues an **Order**, if this unit has the **Master Vox** wargear ability, this model can issue that **Order** to up to three different **REGIMENT** units, instead of only one.
- Priority-drop Beacon
- **MILITARUM TEMPESTUS OFFICER** model only. In your first Movement phase, this unit can make an **ingress move**.
- Eager Advance
- **^^Infantry Officer^^** model only. While the bearer is leading a **^^Regiment^^** unit, that unit has the Scouts 6" ability.
- Flash Grenades
- **^^Infantry Officer^^** model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.
- Stalwart's Honours
- **^^Officer^^** model only. While the bearer is leading a unit, when that unit is issued an Order, it is also affected by the Take Cover! Order.
- Legacy Sidearm
- **^^Infantry Officer^^** model only. Add 2 to the Attacks characteristics of the bearer's Pistols.
- Bold Leadership
- **^^Infantry Officer^^** model only. If you control an objective marker at the end of your Command phase, and the bearer's unit (or any **^^Transport^^** it is embarked within) is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
- Sacred Unguents
- **^^Astra Militarum Tech-Priest Enginseer^^** model only. At the start of your Shooting phase, select one **^^Transport^^** from your army (excluding **^^Aircraft^^** and **^^Titanic^^** units) within 3" of the bearer. Until the end of the phase, each time that **^^Transport^^** makes an attack, you can re-roll the Hit roll.
- Vanguard Honours
- **^^Infantry Officer^^** model only. The bearer's unit can disembark from a **^^Transport^^** after it has Advanced. If it does, it counts as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
- Smoke Grenades
- **^^Infantry Officer^^** model only. The bearer's unit has the Benefit of Cover and the Stealth ability while the bearer's unit is wholly within 3" of one or more friendly **^^Transport^^** models.
- Indomitable Steed
- **^^Vehicle Officer^^** model only. The bearer has the Feel No Pain 6+ ability.
- Calm Under Fire
- **^^Vehicle Officer^^** model only. Once per turn, after the bearer issues an Order to a **^^Squadron^^** unit from your army, it can issue the same Order to another **^^Squadron^^** unit from your army.
- Veteran Crew
- **^^Vehicle Officer^^** model only. Each time a model in the bearer's unit makes a ranged attack, re-roll a Hit roll of 1.
- Regimental Banner
- **^^Vehicle Officer^^** model only. Add 3 to the bearer's Objective Control characteristic.
- Guerrilla Honours
- **^^Infantry Officer^^** model only. After both players have deployed their armies, if the bearer is on the battlefield, select up to three other **^^Astra Militarum Infantry^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
- Scare Gas Grenades
- **^^Astra Militarum Infantry^^** model only. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, select one enemy unit within 8" of the bearer's unit (excluding **^^Monster^^** and **^^Vehicle^^** units); that unit must take a Battle-shock test.
- Tripwires
- **^^Astra Militarum Infantry^^** model only. Each time an enemy **^^Infantry^^** or **^^Mounted^^** unit ends a Normal, Advance, Charge, or Fall Back move within 8" of the bearer's unit, roll a D6; on a 4+, until the start of your next turn, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
- Survival Gear
- **^^Astra Militarum Infantry^^** model only. The bearer has the Scouts 6" ability.
- Abhuman Detail
- **^^Commissar^^** model only. Add the **^^Ogryn^^** keyword to the list of units this model can issue Orders too (as stated on its datasheet). In the Declare Battle Formations step, the bearer can be attached to an **^^Ogryn Squad^^** or **^^Bullgryn squad^^** unit.
- Aquilan Eye
- **^^Astra Militarum Officer^^** model only. Each time you select an Order for the bearer to issue, you can select the Order below: **Target Weak Spot (Order):** Each time a model in this unit makes a ranged attack that targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.
- Laud Hailer
- **^^Astra Militarum Officer^^** model only. Each time you select a unit for this **^^Officer^^** model to issue an Order to, that unit can be within 12" instead of within 6".
- Spec Ops Veteran
- **^^Astra Militarum Infantry Officer^^** model only. Each time you select an Order for the bearer to issue, you can select the Order below: **Move to the Shadows (Order):** Each time a ranged attack targets this unit, until those attacks are resolved, models in this unit have the Stealth ability.
- Rigged Blind Grenades
- Once per battle, when an enemy unit opens a Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 2+, that enemy unit is Battle-shocked.
- Shipboard Veteran
- Each time you target an **^^Astra Militarum^^** unit from your army with a Stratagem, if that unit is visible to the bearer, roll one D6: on a 4+, you gain 1CP.
- Covert Breach
- At the start of the first battle round, the bearer's unit can make a Normal move of up to 6".
- Elimination Force
- At the start of the first battle round, select one enemy unit. Each time a model in the bearer's unit makes an attack that targets that enemy unit, if the Strength characteristic of that attack is less than the Toughness characteristic of that enemy unit, add 1 to the Wound roll.
- Battalion Commander
- **^^Astra Militarum Titanic Character^^** model only. The bearer has the Voice of Command ability and the **^^Officer^^** keyword, and can issue up to 2 Orders to **^^Astra Militarum Titanic^^** and **^^Squadron^^** units.
- Titan Killer
- **^^Astra Militarum Titanic Character^^** model only. Each time the bearer makes a ranged attack, you can re‑roll the Damage roll.
- Assault Hatches
- **^^Astra Militarum Titanic Character Transport^^** model only. Each time a unit disembarks from the bearer after it has made a Normal move, that unit is still eligible to declare a charge this turn.
- Engine Speaker
- **^^Astra Militarum Tech‑Priest Enginseer^^** model only. Each time the bearer uses its Omnissiah’s Blessing ability, until the start of your next Command phase, add 3" to the Move characteristic of the selected Vehicle model.
- Omnissian Unguents (Aura)
- **^^Astra Militarum Tech‑Priest Enginseer^^** model only. While a friendly **^^Armoured Skirmisher^^** unit is within 3" of the bearer, that unit has the Feel No Pain 5+ ability.
- Exemplary Officer
- **^^Infantry Officer^^** model only. Each time the bearer issues an Order to its own unit, you can select up to two other **^^Platoon^^** units within 3" of the bearer’s unit. That Order is also issued to each of those units.
- Master Manoeuvrist
- **^^Infantry Officer^^** model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3" of an **^^Astra Militarum Transport^^** from your army, it can embark within that **^^Transport^^**.
- Firing Deck 12
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
- Damaged: 1-8 Wounds Remaining
- While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Deadly Demise D6+2
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model395 pts
Keywords
Astra MilitarumImperiumTitanicTransportVehicleSmokeFrameAstra Militarum