Death Company Marines
85 - 160 pts
Characteristics
M6"
T4
Sv3+
W2
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Hand flamer[Ignores Cover, Pistol, Torrent]12"D6–301
- Heavy Bolt Pistol[Pistol]18"13+4-11
- Inferno Pistol[Melta 2, Pistol]6"13+8-4D3
- ➤ Plasma pistol - standard[Pistol]12"13+7-21
- ➤ Plasma pistol - supercharge[Hazardous, Pistol]12"13+8-32
Melee WeaponsRangeAWSSAPD
- Astartes ChainswordMelee43+4-11
- Eviscerator[Sustained Hits 1]Melee34+7-22
- Power fistMelee33+8-22
- Power weaponMelee43+5-21
- Thunder Hammer[Devastating Wounds]Melee34+8-22
Abilities
- An Honourable Death in Combat
- Each time a model in this unit makes an attack, that attack has the [SUSTAINED HITS 1] ability if this unit is below its Starting Strength, or the [SUSTAINED HITS 2] ability if this unit is Below Half-strength.
- Attached Unit
- If a Chaplain model from your army with the Leader ability can be attached to Assault Intercessor Squad, it can be attached to this unit instead.
- Feel No Pain 6+
- This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost.
- Black Rage
- Each time a model in this unit makes a melee attack, you can re‑roll the Hit roll. While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.’
Points
- 5 models85 pts
- 10 models160 pts
Keywords
InfantryGrenadesImperiumAdeptus AstartesBlood AngelsTacticusDeath CompanyBlood Angels