The Sanguinor
Epic Hero130 pts
Characteristics
M12"
T4
Sv2+
Inv4+
W7
LD6+
OC1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Encarmine BroadswordRange MeleeA 8Skill 2+S/AP/D 6 / -3 / 2Devastating Wounds
Abilities
- Aura of Fervour (Aura)
- While a friendly Adeptus Astartes unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests taken for that unit
- Miraculous Savior
- (Once per battle, per army) At the end of your opponent's Charge phase (excluding the first battle round), you can select one enemy unit that made a charge move this phase. This unit can make an ingress move and must be set up engaged with that enemy unit. . That move does not prevent this unit from being eligible to move
- Lone Operative
- Unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within 12" of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within 12" of this unit. If this ability takes the form **Lone Operative X"**, unless part of an **attached** unit, this unit is not **visible** to enemy models unless they are within **X"** of this unit, and it cannot be targeted by **[INDIRECT FIRE]** weapons unless the attacking model is within **X"** of this unit.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Fights First
- While every model in a unit has this ability, that unit is a **Fights First** unit. See the Resolve Fights First Combats step in the Fight phase (12.04).
Points
- 1 model130 pts
Keywords
Epic HeroCharacterInfantryFlyImperiumJump PackAdeptus AstartesBlood AngelsBlood Angels