Tycho The Lost
LeaderEpic Hero90 pts
Characteristics
M6"
T4
Sv2+
W4
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Blood SongRange 24"A 2Skill 2+S/AP/D 4 / -1 / 2Anti-Infantry 4+Devastating WoundsMelta 2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Dead Man's HandRange MeleeA 6Skill 2+S/AP/D 4 / -1 / 2
Abilities
- Forlorn Hero
- While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Advanced
- Death Visions of Sanguinius
- If this model is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 to the result if the attacking unit contains the enemy Warlord: on a 2-3, that enemy unit suffers 3 mortal wounds; on a 4-5, that enemy unit suffers D3+3 mortal wounds; on a 6+, that enemy unit suffers D6+3 mortal wounds.
- Tycho
- Your army cannot contain both Captain Tycho and Tycho the Lost.
- Leader
- This model can be attached to the following unit: ■ Death Company Marines
- Pistol
- **[PISTOL]** and **[CLOSE-QUARTERS]** are identical for all rules purposes. Units containing one or more models with a **[CLOSE-QUARTERS]** weapon can shoot using **close-quarters shooting** (10.06). When using another **shooting type**, for each model in that unit (excluding **MONSTER/VEHICLE** models), you can only select one of the following to make attacks with: - One or more of its **[CLOSE-QUARTERS]** weapons. - One or more of its other ranged weapons.
- Anti
- This ability always takes the form **[ANTI-X Y+]**. Each time an attack is made with an **[ANTI]** weapon, if the target unit has the keyword denoted by **X**, an unmodified **wound roll** of **Y+** is a **critical wound**. ***Example:** An attack made with an **[ANTI-VEHICLE 4+]** weapon against a ^^**Vehicle**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 4+, while an attack made with an **[ANTI-PSYKER 2+]** weapon against a ^^**Psyker**^^ unit will result in a **critical wound** on an unmodified **wound roll** of 2+.*
- Devastating Wounds
- Each time an attack made with a **[DEVASTATING WOUNDS]** weapon results in a **critical wound**, the attack sequence for that attack ends and the target unit suffers a number of **mortal wounds** equal to the **D** characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. **Mortal wounds** inflicted by **[DEVASTATING WOUNDS]** weapons can damage a maximum of one model for each **critical wound**; any remaining **mortal wounds** inflicted by that attack are lost. **Example: An attack made with a **[DEVASTATING WOUNDS]** weapon with a **D*
- Melta
- This ability always takes the form **[MELTA X]**. Each time a model makes an attack with a **[MELTA]** weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add **X** to that weapon’s **D** characteristic. ***Example:** A model targets a unit that is within half range of a **[MELTA 2]** weapon with a **D** characteristic of D6. While resolving those attacks, that weapon has a **D** characteristic of **D6+2**.
- Invulnerable Save
- 4+
- Black Rage
- Each time a model in this unit makes a melee attack, you can re‑roll the Hit roll. While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.’
Points
- 1 model90 pts
Keywords
CharacterEpic HeroInfantryCaptainImperiumGrenadesAdeptus AstartesBlood AngelsBlood Angels