Zarakynel
Epic Hero320 pts
Characteristics
M14"
T10
Sv5+
Inv4+
W20
LD6+
OC5
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Phantasmagoria - focused witchfireRange 18"A 9Skill 2+S/AP/D 6 / -2 / 1Devastating WoundsHazardousPsychic
- ➤ Phantasmagoria - witchfireRange 18"A 6Skill 2+S/AP/D 6 / -2 / 1Devastating WoundsPsychic
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Snapping clawsRange MeleeA 4Skill 2+S/AP/D 6 / -2 / 3Devastating WoundsExtra Attacks
- Souleater bladeRange MeleeA 6Skill 2+S/AP/D 9 / -2 / 3
Abilities
- Emissary of the Prince of Excess (Aura)
- While a friendly SLAANESH LEGIONES DAEMONICA unit is within 6" of this model, you can re-roll Battle-shock tests taken for that unit.
- Mesmerising Form
- Each time an attack targets this model, subtract 1 from the Hit roll.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- The Shadow of Chaos
- If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: ■ Your deployment zone is always within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos. ■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within you
- Warp Rifts
- Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-7 wounds remaining
- While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Seductive Gambit
- Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re‑roll the Hit roll and you can re‑roll a Wound roll of 1.
Points
- 1 model320 pts
Keywords
Legiones DaemonicaMonsterCharacterEpic HeroPsykerChaosDaemonSlaaneshSlaanesh non-BattlelineExtra Attacks WeaponPsychic WeaponChaos Daemons