Chaos Acastus Knight Asterius
785 pts
Characteristics
M8"
T13
Sv2+
Inv5+
W30
LD6+
OC10
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Asterius volkite culverinRange 24"A 6Skill 3+S/AP/D 6 / 0 / 2Devastating Wounds
- Karacnos mortar batteryRange 48"A D6+3Skill 3+S/AP/D 6 / -1 / 1Anti-INFANTRY 2+BlastIgnores CoverIndirect Fire
- Twin conversion beam cannonRange 48"A 3Skill 3+S/AP/D 16 / -2 / 6ConversionTwin-linkedSustained Hits D3
Abilities
- Sunderer of Fortresses
- Each time this model makes an attack that targets a ^^**Vehicle^^**, improve the Strength and Damage characteristics of that attack by 1 (if that attack targets a ^^**Fortification^^**, improve the Strength and Damage characteristics of that attack by 2 instead).
- Brazen Heart
- The first time this model is destroyed, roll one D6 at the end of the phase: on a 3+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with 7 wounds remaining.
- **Ensorcelled Shield
- This model has a 4+ invulnerable save against ranged attacks, and the Feel No Pain 6+ ability.
- Warp Walker
- At the end of your opponent's turn, if this model is not within Engagement Range of one or more enemy units, you can remove this model from the battlefield and place it into Strategic Reserves.
- Wrathful Aura
- Double this model's Objective Control characteristic.
- Beguiler's Maw
- Once per battle, in your Command phase, you can change the Hunt Tactic of one Hunting Pack from your Crusade army. If that Hunting Pack was Ascendant before the change, it remains so.
- Throne Insidious
- Once per battle, in your Command phase, you can change one of your army's currently active Dread abilities for another one.
- Deadly Demise 2D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Harbingers of Dread
- If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
- Damaged: 1-10 wounds remaining
- While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- *Invulnerable Save
- This model has a 5+ invulnerable save against ranged attacks.
Points
- 1 model785 pts
Keywords
Chaos KnightsVehicleWalkerTitanicToweringChaosAcastusKnight AsteriusFrameChaos Knights