Chaos Cerastus Knight Acheron
370 pts
Characteristics
M12"
T11
Sv3+
Inv5+
W28
LD6+
OC10
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Acheron flame cannonRange 18"A 2D6Skill N/AS/AP/D 8 / -1 / 2Ignores CoverTorrent
- Twin heavy bolterRange 36"A 3Skill 3+S/AP/D 5 / -1 / 2Sustained Hits 1Twin-linked
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Reaper chainfist - strikeRange MeleeA 4Skill 3+S/AP/D 14 / -4 / 6
- ➤ Reaper chainfist - sweepRange MeleeA 12Skill 3+S/AP/D 9 / -3 / 2
Abilities
- Searing Flames
- In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with an Acheron flame cannon. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
- Unrestrained Terror (Aura)
- While a friendly ^^**War Dog^^** model is within 6" of this model, it is affected by this ability. At the start of the Fight phase, each enemy unit within Engagement Range of one or more ^^**War Dog^^** units affected by this ability must take a Battle-shock test.
- Malevolent Heraldry
- Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
- **Veil of Medrengard
- The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
- Tyrant's Shadow
- At the end of your Command phase, select one objective marker the bearer is in range of and that you control. That objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a ^^**Chaos Knights^^** model from your army.
- Nightmare's Master
- At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
- Warp-borne Stalker
- The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent's turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
- Blade of Celerity
- The bearer's ranged weapons have the [Assault] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.
- Putrid Carapace
- The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player's Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
- Mirror of Fates
- Once per turn, when your opponent targets a unit from their army within 12” of this model with a **stratagem**, you can use this ability. If you do, increase the CP cost of that use of that **stratagem** by 1CP.
- Blessing of the Dark Master
- The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
- Throne Mechanicum of Skulls
- You can re-roll Charge rolls made for the bearer's unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer's unit is eligible to declare a charge in a turn in which it Advanced.
- Loping Predator
- The bearer's ranged weapons have the [Assault] ability.
- Final Howl (Aura)
- While a friendly ^^**War Dog^^** model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.
- Panoply of the Cursed Knights
- Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.
- Preyslayer's Mantle
- The bearer has the Super-Heavy Walker ability.
- Fleshmetal Fusion
- Add 1 to the bearer's Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
- Blasphemous Engine
- Add 2 to the bearer's Wounds characteristic. Each time the bearer's unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
- Bestial Aspect
- The bearer's ranged weapons have the [Assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
- Knight Diabolus
- Improve the Weapon Skill characteristic of the bearer's melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [Lance] ability.
- Cruel Lashmaster (Aura)
- While a friendly DAMNED unit is within 6" of this model, when that unit is selected to make a normal/advance/fall-back move that unit has +2" M until the end of the phase.
- Iconoclast Idol (Aura)
- While a friendly DAMNED unit is within 6" of this model, when you target that unit with the Heroic Intervention stratagem, that use is -1 CP.
- Hunter's Helm
- You can re‑roll Advance and Charge rolls made for the bearer’s unit.
- Octagram of Conjuration (Aura)
- While a friendly ^^**War Dog**^^ model is within 9” of this model, after that ^^**War Dog**^^ model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle‑shock test.
- Throne Tyrannicus
- In your Command phase, select one other ^^**Chaos Knights Character**^^ model within 9” of the bearer. If the bearer has one or more Aura abilities that affect friendly **^^War Dog**^^ units, until the start of your next Command phase, the selected **^^Chaos Knights Character**^^ model is affected by those Aura abilities as well.
- Aspect of the Beast
- At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army.
- Pterrorshade Rookery
- When this unit is **selected to shoot**, select one enemy unit within 24" of this unit. That enemy unit has +6" **detection range** until this unit has shot.
- Hate-filled Dominion
- This unit can re-roll rolls to determine the **A** of a weapon.
- Brazen Heart
- The first time this model is destroyed, roll one D6 at the end of the phase: on a 3+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with 7 wounds remaining.
- **Ensorcelled Shield
- This model has a 4+ invulnerable save against ranged attacks, and the Feel No Pain 6+ ability.
- Warp Walker
- At the end of your opponent's turn, if this model is not within Engagement Range of one or more enemy units, you can remove this model from the battlefield and place it into Strategic Reserves.
- Wrathful Aura
- Double this model's Objective Control characteristic.
- Beguiler's Maw
- Once per battle, in your Command phase, you can change the Hunt Tactic of one Hunting Pack from your Crusade army. If that Hunting Pack was Ascendant before the change, it remains so.
- Throne Insidious
- Once per battle, in your Command phase, you can change one of your army's currently active Dread abilities for another one.
- Deadly Demise D6+2
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-10 wounds remaining
- While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Harbingers of Dread
- If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
- *Invulnerable Save
- This model has a 5+ invulnerable save against ranged attacks.
Points
- 1 model370 pts
Keywords
Chaos KnightsVehicleWalkerCharacterTitanicToweringCerastusKnight AcheronKnight CharacterRanged WeaponAttacks Dx WeaponMelee WeaponChaos Knights