Chaos Questoris Knight Styrix
365 pts
Characteristics
M10"
T11
Sv3+
Inv5+
W26
LD6+
OC10
Ranged WeaponsRangeABSSAPD
- Graviton crusher[Anti-VEHICLE 2+, Blast]18"33+6-12
- Twin rad cleanser[Anti-INFANTRY 2+, Ignores Cover, Torrent, Twin-linked]12"D6–201
- Volkite chierovile[Devastating Wounds]30"123+1203
Melee WeaponsRangeAWSSAPD
- ➤ Hekaton siege claw - strikeMelee43+20-38
- ➤ Hekaton siege claw - sweepMelee83+10-23
- ➤ Reaper chainsword - strikeMelee43+14-46
- ➤ Reaper chainsword - sweepMelee123+9-32
Abilities
- Grav-pinned
- In your Shooting phase, after this model has shot, if an enemy ^^**Infantry^^** unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Advance and Charge rolls made for that unit.
- Preysight (Aura)
- While a friendly ^^**War Dog^^** model is within 6" of this model, ranged weapons equipped by that ^^**War Dog^^** model have the [IGNORES COVER] ability.
- Damaged: 1-9 wounds remaining
- While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Harbingers of Dread
- If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
Points
- 1 model365 pts
Keywords
Chaos KnightsVehicleWalkerCharacterTitanicToweringChaosAbhorrentKnight StyrixKnight CharacterFrameRanged WeaponAttacks Dx WeaponMelee WeaponChaos Knights