Knight Abominant
355 pts
Characteristics
M10"
T11
Sv3+
Inv5+
W26
LD6+
OC10
Ranged WeaponsRangeABSSAPD
- Diabolus heavy stubber[Rapid Fire 3]36"33+501
- Volkite combustor[Devastating Wounds, Ignores Cover]30"123+1203
Melee WeaponsRangeAWSSAPD
- Balemace[Extra Attacks]Melee33+8-12
- Electroscourge[Sustained Hits 1]Melee93+10-23
Abilities
- Vortex Terrors (Psychic)
- At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.
- Warp Storms (Psychic)
- At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.
- Super-Heavy Walker
- Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**: - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height. - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked. ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
- *Invulnerable Save
- This model has a 5+ invulnerable save against ranged attacks.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Harbingers of Dread
- If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the
- Damaged: 1-9 wounds remaining
- While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Points
- 1 model355 pts
Keywords
Chaos KnightsVehicleWalkerTitanicToweringAbhorrentCharacterChaosPsykerKnight CharacterMelee WeaponExtra Attacks WeaponRanged WeaponChaos Knights