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ATTRITIO

Knight Despoiler

380 pts

Characteristics

M10"
T11
Sv3+
Inv5+
W26
LD6+
OC10

Melee Weapons

  • Titanic feetRange MeleeA 4Skill 4+S/AP/D 8 / -1 / 2

Abilities

Dread Dominion (Aura)
While a friendly ^^**War Dog^^** model is within 9" of this model, improve that ^^**War Dog^^** model's Leadership  and Objective Control characteristics by 1.
Seething Hatred
Each time this model is selected to shoot or fight, you can re-roll one Hit roll or you can re-roll one Wound roll when resolving those attacks.
Malevolent Heraldry
Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
**Veil of Medrengard
The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
Tyrant's Shadow
At the end of your Command phase, select one objective marker the bearer is in range of and that you control. That objective marker remains under your control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a ^^**Chaos Knights^^** model from your army.
Nightmare's Master
At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Warp-borne Stalker
The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent's turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Blade of Celerity
The bearer's ranged weapons have the [Assault] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.
Putrid Carapace
The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player's Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
Mirror of Fates
Once per turn, when your opponent targets a unit from their army within 12” of this model with a **stratagem**, you can use this ability. If you do, increase the CP cost of that use of that **stratagem** by 1CP.
Blessing of the Dark Master
The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
Throne Mechanicum of Skulls
You can re-roll Charge rolls made for the bearer's unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer's unit is eligible to declare a charge in a turn in which it Advanced.
Loping Predator
The bearer's ranged weapons have the [Assault] ability.
Final Howl (Aura)
While a friendly ^^**War Dog^^** model is within 6" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.
Panoply of the Cursed Knights
Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.
Preyslayer's Mantle
The bearer has the Super-Heavy Walker ability.
Fleshmetal Fusion
Add 1 to the bearer's Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
Blasphemous Engine
Add 2 to the bearer's Wounds characteristic. Each time the bearer's unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
Bestial Aspect
The bearer's ranged weapons have the [Assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
Knight Diabolus
Improve the Weapon Skill characteristic of the bearer's melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [Lance] ability.
Cruel Lashmaster (Aura)
While a friendly DAMNED unit is within 6" of this model, when that unit is selected to make a normal/advance/fall-back move that unit has +2" M until the end of the phase.
Iconoclast Idol (Aura)
While a friendly DAMNED unit is within 6" of this model, when you target that unit with the Heroic Intervention stratagem, that use is -1 CP.
Hunter's Helm
You can re‑roll Advance and Charge rolls made for the bearer’s unit.
Octagram of Conjuration (Aura)
While a friendly ^^**War Dog**^^ model is within 9” of this model, after that ^^**War Dog**^^ model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle‑shock test.
Throne Tyrannicus
In your Command phase, select one other ^^**Chaos Knights Character**^^ model within 9” of the bearer. If the bearer has one or more Aura abilities that affect friendly **^^War Dog**^^ units, until the start of your next Command phase, the selected **^^Chaos Knights Character**^^ model is affected by those Aura abilities as well.
Aspect of the Beast
At the start of your Command phase, select one Dread ability to be active for the bearer until the start of your next Command phase, in addition to the Dread abilities active for your army.
Pterrorshade Rookery
When this unit is **selected to shoot**, select one enemy unit within 24" of this unit. That enemy unit has +6" **detection range** until this unit has shot.
Hate-filled Dominion
This unit can re-roll rolls to determine the **A** of a weapon.
Brazen Heart
The first time this model is destroyed, roll one D6 at the end of the phase: on a 3+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy models, with 7 wounds remaining.
**Ensorcelled Shield
This model has a 4+ invulnerable save against ranged attacks, and the Feel No Pain 6+ ability.
Warp Walker
At the end of your opponent's turn, if this model is not within Engagement Range of one or more enemy units, you can remove this model from the battlefield and place it into Strategic Reserves.
Wrathful Aura
Double this model's Objective Control characteristic.
Beguiler's Maw
Once per battle, in your Command phase, you can change the Hunt Tactic of one Hunting Pack from your Crusade army. If that Hunting Pack was Ascendant before the change, it remains so.
Throne Insidious
Once per battle, in your Command phase, you can change one of your army's currently active Dread abilities for another one.
Super-Heavy Walker
Each time a unit with this ability makes a **normal**, **advance** or **fall-back move**:  - Models in that unit can move through models (including **MONSTER/VEHICLE** models, but excluding **TITANIC** models) and can move horizontally through sections of **terrain features** that are 4" or less in height.  - Before moving that unit, you can select for all models in that unit to have the **MOBILE** keyword until that move ends. If you do, when that move ends, roll one D6: on a 1, that unit is battle-shocked.  ***Designer’s Note:** Gaining the **MOBILE** keyword for the duration of a move will
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Harbingers of Dread
If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the
Damaged: 1-9 wounds remaining
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
*Invulnerable Save
This model has a 5+ invulnerable save against ranged attacks.

Points

  • 1 model380 pts

Keywords

Chaos KnightsVehicleWalkerTitanicToweringAbhorrentCharacterChaosKnight CharacterMelee WeaponChaos Knights