Chaos Lord With Jump Pack
Leader80 pts
Characteristics
M12"
T4
Sv3+
Inv4+
W5
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Bolt pistol[Pistol]12"12+401
- ➤ Plasma pistol - standard[Pistol]12"12+7-21
- ➤ Plasma pistol - supercharge[Hazardous, Pistol]12"12+8-32
Melee WeaponsRangeAWSSAPD
- Accursed weaponMelee62+5-21
- Power fistMelee52+8-22
- Twin lightning claws[Twin-linked]Melee62+5-21
Abilities
- Leader
- This model can be attached to the following units: ■ RAPTORS
- Cruel Hunter
- While this model is leading a unit, each time that unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Lord of Chaos
- Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 1 model80 pts
Keywords
Heretic AstartesChaos LordJump PackCharacterInfantryFlyGrenadesChaosMelee WeaponChaos Space Marines