Chosen
135 - 270 pts
Characteristics
M6"
T4
Sv3+
W2
LD6+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- BoltgunRange 24"A 2Skill 3+S/AP/D 4 / 0 / 1Rapid Fire 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Paired accursed weaponsRange MeleeA 5Skill 3+S/AP/D 5 / -1 / 1Lethal Hits
Abilities
- Malicious Veterans
- Re-roll a Hit and a Wound roll each phase; +1 to Wound while below Starting Strength.
- Chosen Marauders
- This unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Chaos icon
- Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 5 models135 pts
- 10 models270 pts
Keywords
Heretic AstartesInfantryGrenadesChaosUnit ChampionHeretic Astartes