Cultist Mob With Firearms
50 - 100 pts
Characteristics
M6"
T3
Sv6+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1Pistol
- Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1Pistol
- FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1Ignores CoverTorrent
- Heavy stubberRange 36"A 4Skill 5+S/AP/D 4 / 0 / 1HeavyRapid Fire 3
- ➤ Cultist grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1Blast
- ➤ Cultist grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3
Abilities
- For the Dark Gods
- At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 10 models50 pts
- 20 models100 pts
Keywords
Heretic AstartesInfantryBattlelineGrenadesChaosDamnedAttacks Dx WeaponChaos Space Marines