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ATTRITIO

Cultist Mob With Firearms

50 - 100 pts

Characteristics

M6"
T3
Sv6+
W1
LD7+
OC1

Ranged Weapons

  • AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1
    Pistol
  • Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1
    Pistol
  • FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1
    Ignores CoverTorrent
  • Heavy stubberRange 36"A 4Skill 5+S/AP/D 4 / 0 / 1
    HeavyRapid Fire 3
  • ➤ Cultist grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1
    Blast
  • ➤ Cultist grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3

Abilities

For the Dark Gods
At the end of your Command phase, if this unit is within range of an objective marker  you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 10 models50 pts
  • 20 models100 pts

Keywords

Heretic AstartesInfantryBattlelineGrenadesChaosDamnedAttacks Dx WeaponChaos Space Marines