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ATTRITIO

Dark Commune

Leader90 pts

Characteristics

M6"
T3
Sv6+
W1
LD7+
OC1

Ranged Weapons

  • AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1
    Pistol
  • ➤ Warp Curse - focused witchfireRange 18"A 3Skill 3+S/AP/D 5 / -1 / 2
    HazardousPsychicSustained Hits 2
  • ➤ Warp Curse - witchfireRange 18"A 3Skill 3+S/AP/D 4 / -1 / 2
    Psychic

Melee Weapons

  • Close combat weaponRange MeleeA 1Skill 4+S/AP/D 3 / 0 / 1
  • Commune bladeRange MeleeA 2Skill 4+S/AP/D 4 / -2 / 1
  • Commune staveRange MeleeA 2Skill 4+S/AP/D 3 / 0 / D3
    Devastating Wounds

Abilities

Leader
This model can be attached to the following units: ■ ACCURSED CULTISTS ■ CULTIST MOB
Faithful Flock
While this unit is leading a unit and contains a CULT DEMAGOGUE model, models in that unit have a 5+ invulnerable save.
Dark Ritual
Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Chaos icon
Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.
Talisman of Burning Blood
Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3; until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Eye of Tzeentch
Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
Orbs of Unlife
At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
Intoxicating Elixir
The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
Warmaster's Gift
Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful wound roll of 5+ scores a Critical Wound.
Eager for Vengeance
The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.
Eye of Abaddon
While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6; on a 4+, you gain 1CP.
Mark of Legend
Once per turn, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer.
Falsehood
In the Declare Battle Formations step, you can set up the bearer in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly **LEGIONARIES** or **CHOSEN** unit that has two or more models remaining and is on the battlefield (excluding Attached units).. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any units if the destroyed model was in Engagement Ran
Cursed Fang
Improve the Armour Penetration characteristic of the bearer's melee weapons by 1, and the bearer's melee weapons have the [PRECISION] ability.
Shroud of Obfuscation
The bearer has the Stealth and Lone Operative abilities.
Soul Link
At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer's datasheet abilities with the datasheet abilities of the CHARACTER you selected.
Despot's Claim
At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding one to the result if the bearer is wholly within 12" of your opponent's deployment zone; on a 5+, you gain 1CP.
Dread Reaver
Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent's deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.
Mark of the Hound
Models in the bearer's unit have the Scouts 6" ability.
Tyrant's Lash
You can re-roll Advance rolls made for the bearer's unit, and the bearer's unit is eligible to shoot in a turn in which it Fell Back.
Willbreaker
In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Night's Shroud
Models in the bearer's unit have the Stealth ability.
Forge's Blessing
In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.
Eater of Dread
At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
Bastion Plate
Once per battle round, when a saving throw is failed for the bearer's unit, you can change the Damage characteristic of that attack to 0.
Ironbound Enmity
Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.
Warp Tracer
In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.
Iron Artifice
The bearer's weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.
Amulet of Tainted Vigour
In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer's unit.
Incendiary Goad
While the bearer's unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-Strength, add 1 to the Attacks characteristic of those weapons as well.
Cultist's Brand
If every other model in the bearer's unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer's unit.
Warped Foresight
While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.
Warp-fuelled Thrusters
At the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove the bearer's unit from the battlefield and place it into Strategic Reserves.
Invigorated Mechatendrils
Add 4" to the bearer's Move characteristic.
Soul Harvester
While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6; on a 5+, you gain 1CP.
Tempting Addendum
Each time a HERETIC ASTARTES DAEMON VEHICLE from your army invokes its contract while within 3" of the bearer: - If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers. - Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Surgical Precision
HERETIC ASTARTES model (excluding DAMNED models) only. The bearer’s melee weapons have the [PRECISION] ability.
Living Carapace
CHAOS LORD model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.
Helm of All-Seeing
HERETIC ASTARTES INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.
Prime Test Subject
**^^Heretic Astartes Infantry^^** model (excluding **^^Damned^^** models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re‑roll the Hit roll.
Touched by the Warp
- This model has PSYKER.  - This model’s weapons have [PSYCHIC].
Conduit of Chaos
This model’s melee attacks have [LANCE].
Greyveil Hex
Models in the bearer's unit have the Stealth ability. While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Sorrowscent Vulture
Models in the bearer’s unit have the Scouts 6" ability.
Terrorglut Parasite
At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.
Voice of the Tyrant
The bearer’s unit has both abilities from the Tyrannical Motivation Detachment rule.
Raid Leader
Each time the bearer’s unit is set up after disembarking from a ^^**Transport**^^ that has made a Normal move this turn, the bearer’s unit is still eligible to declare a charge.
Dread Reputation
Each time the bearer’s unit is set up on the battlefield, each enemy unit within 6” of the bearer’s unit (or within 12” if the bearer’s unit was set up using the Deep Strike ability) takes a Battle‑shock test.
Eager for Bloodshed
The bearer has the Infiltrators ability.
Weaponised Hatred
Once per battle round, after your Vendetta target is destroyed, if the bearer is on the battlefield, you can select one enemy unit visible to the bearer. That enemy unit becomes your Vendetta target until you select a new one.
Eyes of the Hunter
Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Fratricidal Trophies
In a turn in which the bearer’s unit chose to Default to Doctrine, until the end of the turn, each time a model in this unit makes an attack, you can re‑roll the Hit roll.
Empyric Symbiote
Add 1 to Advance and Charge rolls made for the bearer’s unit.
Infernal Fulgurite
Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Eye of the Warp
Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re‑roll Charge rolls made for that unit.
Akshur's Binding Runes
The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Tzagulla
Improve the Attacks, Strength and Armour Penetration characteristics of the bearer’s weapons by 1. In addition, each time the bearer’s unit is set up on the battlefield from Reserves, until the end of the turn, improve the Damage characteristic of the bearer’s weapons by 1.
Wyredjinn
At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.
Cybinfernal Font
Models in the bearer’s unit have the ^^**Soul Forge**^^ keyword.
Mark of the Soul Forges
Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Crown of Worms
Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities.
Pact of Cursed Pinions
- This model has DAEMON.  - This model’s melee attacks have +1 A.
Pact of Destruction
- When this unit uses its **Dark Pacts** ability, this unit can re‑roll **Leadership rolls**. - In your Shooting phase, when this unit has shot, if this unit used its **Dark Pacts** ability and if those attacks **destroyed** an enemy model, this unit **heals** 3 wounds.
Eye of Oblivion
When this unit is **selected to shoot**, select one enemy unit within 24" of this unit. That enemy unit has +6" **detection range** until this unit has shot.
Shadowcowl Talisman
This unit has 5+ InSv.

Points

  • 5 models90 pts

Keywords

CharacterDamnedHeretic AstartesInfantryGrenadesChaosPsykerPsychic WeaponCult DemagogueRanged WeaponMelee WeaponDamage Dx WeaponChaos Space Marines