Defiler
300 pts
Characteristics
M12"
T11
Sv3+
Inv5+
W18
LD6+
OC5
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Ectoplasma destructorRange 36"A D6Skill 3+S/AP/D 12 / -3 / 3Blast
- Excruciator cannonRange 36"A 6Skill 3+S/AP/D 6 / -1 / 2
- Hades battle cannonRange 48"A D6+3Skill 3+S/AP/D 10 / -1 / 3Blast
- Heavy baleflamerRange 12"A D6+3Skill N/AS/AP/D 7 / -2 / 2Ignores CoverTorrent
- Magma cutterRange 12"A 2Skill 3+S/AP/D 9 / -4 / D6Melta 2
- ➤ Heavy missile launcher - fragRange 48"A 2D6Skill 3+S/AP/D 5 / -1 / 1Blast
- ➤ Heavy missile launcher - krakRange 48"A 2Skill 3+S/AP/D 10 / -2 / D6+1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Shearing claws - strikeRange MeleeA 5Skill 3+S/AP/D 16 / -3 / D6+1
- Shearing claws - sweepRange MeleeA 10Skill 3+S/AP/D 6 / -2 / 1
Abilities
- Scuttling Walker
- Each time this unit makes a Normal, Advance or Fall Back move, it can move through models (excluding ^^**Titanic**^^ models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
- Daemonforge
- Each time this unit makes a Dark Pact, until the end of the phase, each time this model makes an attack, re-roll a Wound roll of 1.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Damaged: 1-6 wounds remaining
- While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 1 model300 pts
Keywords
VehicleWalkerChaosDaemonHeretic AstartesDamage Dx+0 ModifierAttacks Dx WeaponAttacks Dx+0 ModifierDamage Dx WeaponChaos Space Marines