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ATTRITIO

Fellgor Beastmen

60 pts

Characteristics

M6"
T4
Sv5+
W1
LD7+
OC1

Ranged Weapons

  • AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1
    Pistol
  • Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1
    Pistol
  • ➤ Plasma pistol - standardRange 12"A 1Skill 4+S/AP/D 7 / -2 / 1
    Pistol
  • ➤ Plasma pistol- superchargeRange 12"A 1Skill 4+S/AP/D 8 / -3 / 2
    HazardousPistol

Melee Weapons

  • ChainswordRange MeleeA 3Skill 4+S/AP/D 4 / 0 / 1
  • Close combat weaponRange MeleeA 2Skill 4+S/AP/D 4 / 0 / 1
  • Corrupted staveRange MeleeA 2Skill 4+S/AP/D 4 / -1 / D3
    Devastating WoundsPsychic
  • Great weaponRange MeleeA 2Skill 5+S/AP/D 8 / -1 / 2

Abilities

Bestial Raiders
If this unit begins the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting it up on the battlefield, treat the current battle round number as being one higher than it actually is.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 10 models60 pts

Keywords

Heretic AstartesInfantryGrenadesChaosDamnedPsychic WeaponAttacks Dx WeaponDamage Dx WeaponChaos Space Marines