Fellgor Beastmen
60 pts
Characteristics
M6"
T4
Sv5+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1Pistol
- Bolt pistolRange 12"A 1Skill 4+S/AP/D 4 / 0 / 1Pistol
- ➤ Plasma pistol - standardRange 12"A 1Skill 4+S/AP/D 7 / -2 / 1Pistol
- ➤ Plasma pistol- superchargeRange 12"A 1Skill 4+S/AP/D 8 / -3 / 2HazardousPistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ChainswordRange MeleeA 3Skill 4+S/AP/D 4 / 0 / 1
- Close combat weaponRange MeleeA 2Skill 4+S/AP/D 4 / 0 / 1
- Corrupted staveRange MeleeA 2Skill 4+S/AP/D 4 / -1 / D3Devastating WoundsPsychic
- Great weaponRange MeleeA 2Skill 5+S/AP/D 8 / -1 / 2
Abilities
- Bestial Raiders
- If this unit begins the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting it up on the battlefield, treat the current battle round number as being one higher than it actually is.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 10 models60 pts
Keywords
Heretic AstartesInfantryGrenadesChaosDamnedPsychic WeaponAttacks Dx WeaponDamage Dx WeaponChaos Space Marines