Havocs
125 pts
Characteristics
M5"
T5
Sv3+
W2
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Havoc autocannon48"23+9-13
- Havoc heavy bolter[Sustained Hits 1]36"33+5-12
- Havoc lascannon48"13+12-3D6+1
- Havoc reaper chaincannon24"83+501
- Meltagun[Melta 2]12"13+9-4D6
- ➤ Havoc missile launcher - frag[Blast]48"D63+401
- ➤ Havoc missile launcher - krak48"13+9-2D6
Melee WeaponsRangeAWSSAPD
- Close combat weaponMelee33+401
- Power fistMelee33+8-22
Abilities
- Stabilisation Talons
- Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the Ballistic Skill characteristic of that weapon.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 5 models125 pts
Keywords
Heretic AstartesInfantryChaosAttacks Dx WeaponDamage Dx WeaponChaos Space Marines