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ATTRITIO

Khorne Lord Of Skulls

450 pts

Characteristics

M8"
T13
Sv3+
Inv5+
W24
LD6+
OC8

Ranged Weapons

  • Daemongore cannonRange 18"A D6Skill 3+S/AP/D 14 / -4 / D6+2
    Blast
  • Gorestorm cannonRange 24"A D6+3Skill 3+S/AP/D 10 / -2 / 3
    Blast
  • Hades gatling cannonRange 48"A 12Skill 3+S/AP/D 8 / -2 / 2
    Sustained Hits 1
  • Ichor cannonRange 48"A 2D6Skill 3+S/AP/D 7 / -2 / 2
    Blast
  • SkullhurlerRange 60"A 2D6Skill 3+S/AP/D 14 / -3 / 3

Melee Weapons

  • ➤ Great cleaver of Khorne - strikeRange MeleeA 5Skill 3+S/AP/D 16 / -4 / 8
  • ➤ Great cleaver of Khorne - sweepRange MeleeA 15Skill 3+S/AP/D 8 / -2 / 2

Abilities

Plough Through the Enemy
In the Fight phase, after this model has finished making its attacks, if this model destroyed one or more enemy units this phase, each enemy unit within 6" of this model must take a Battle-shock test.
Damaged: 1-8 wounds remaining
While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Deadly Demise D6+2
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 1 model450 pts

Keywords

Heretic AstartesVehicleTitanicToweringChaosKhorneDaemonLord of SkullsFrameAttacks Dx WeaponChaos Space Marines