Skip to main content
ATTRITIO

Maulerfiend

130 pts

Characteristics

M10"
T10
Sv3+
Inv5+
W12
LD6+
OC3

Ranged Weapons

  • Magma cutterRange 6"A 2Skill 3+S/AP/D 9 / -4 / D6
    Melta 2

Melee Weapons

  • Lasher tendrilsRange MeleeA 6Skill 3+S/AP/D 7 / -1 / 1
    Extra Attacks
  • Maulerfiend fistsRange MeleeA 6Skill 3+S/AP/D 14 / -2 / D6+1

Abilities

Siege Crawler
You can ignore any or all modifiers to this model's Move characteristic and to Advance and Charge rolls made for it.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 1 model130 pts

Keywords

Heretic AstartesVehicleWalkerChaosDaemonDamage Dx WeaponChaos Space Marines