Mutilators
165 pts
Characteristics
M5"
T7
Sv2+
Inv5+
W5
LD6+
OC2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Fleshmetal weapons - clawed sweepsRange MeleeA 6Skill 3+S/AP/D 6 / -2 / 1
- ➤ Fleshmetal weapons - rending strikesRange MeleeA 4Skill 3+S/AP/D 9 / -3 / 3
- ➤ Fleshmetal weapons - thunderous blowsRange MeleeA 2Skill 3+S/AP/D 12 / -4 / D6+2
Abilities
- Crushing Charge
- You can re-roll charge rolls made for this unit, and each time this unit makes a Charge move, select one enemy unit and roll one D6 for each model in this unit that is within Engagement Range of that unit: for each 4+, that enemy unit suffers D3 mortal wounds.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 3 models165 pts
Keywords
Heretic AstartesInfantryChaosDaemonDamage Dx+0 ModifierChaos Space Marines