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ATTRITIO

Nemesis Claw

100 - 180 pts

Characteristics

M6"
T4
Sv3+
W2
LD6+
OC1

Ranged Weapons

  • FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1
    Ignores CoverTorrent
  • Heavy bolterRange 36"A 3Skill 4+S/AP/D 5 / -1 / 2
    HeavySustained Hits 1
  • ➤ Missile launcher - fragRange 48"A D6Skill 4+S/AP/D 4 / 0 / 1
    BlastHeavy
  • ➤ Missile launcher - krakRange 48"A 1Skill 4+S/AP/D 9 / -2 / D6
    Heavy

Melee Weapons

  • Nostraman chainbladeRange MeleeA 5Skill 3+S/AP/D 4 / -1 / 1
    Sustained Hits 1
  • Nostraman chainglaiveRange MeleeA 4Skill 3+S/AP/D 8 / -2 / 1
    Sustained Hits 1

Abilities

Visions of Suffering (Psychic)
Each time a model in this unit makes an attack that targets an enemy unit that is below its Starting Strength, add 1 to the Hit roll. If that enemy unit is Below Half-strength, add 1 to the Wound roll as well.
Attached Unit
If a CHARACTER UNIT unit from your army with the Leader ability (excluding EPIC HEROES) can be attached to a LEGIONARIES unit, it can be attached to this unit instead.
Voice eater
Enemy units (excluding MONSTERS and VEHICLES) cannot be targeted with Stratagems while they are within Engagement Range of the bearer’s unit.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 5 models100 pts
  • 10 models180 pts

Keywords

InfantryPsykerGrenadesHeretic AstartesChaosAttacks Dx WeaponDamage Dx WeaponChaos Space Marines