Obliterators
160 pts
Characteristics
M4"
T7
Sv2+
Inv5+
W5
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ➤ Fleshmetal guns - focused maliceRange 18"A D3Skill 3+S/AP/D 12 / -3 / 4Melta 2
- ➤ Fleshmetal guns - ruinous salvoRange 24"A D6Skill 3+S/AP/D 8 / -2 / 2Blast
- ➤ Fleshmetal guns - warp hailRange 24"A D6+3Skill 3+S/AP/D 5 / -1 / 1Sustained Hits 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Crushing fistsRange MeleeA 4Skill 3+S/AP/D 9 / -2 / 2
Abilities
- Warp Rift Firepower
- (Once per battle, per unit): In your Shooting phase, when this unit is **selected to shoot**, you can use this ability. If you do, this unit's ranged attacks have **[INDIRECT FIRE]**.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Points
- 2 models160 pts
Keywords
Heretic AstartesInfantryChaosDaemonChaos Space Marines