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ATTRITIO

Obliterators

160 pts

Characteristics

M4"
T7
Sv2+
Inv5+
W5
LD6+
OC2

Ranged Weapons

  • ➤ Fleshmetal guns - focused maliceRange 18"A D3Skill 3+S/AP/D 12 / -3 / 4
    Melta 2
  • ➤ Fleshmetal guns - ruinous salvoRange 24"A D6Skill 3+S/AP/D 8 / -2 / 2
    Blast
  • ➤ Fleshmetal guns - warp hailRange 24"A D6+3Skill 3+S/AP/D 5 / -1 / 1
    Sustained Hits 1

Melee Weapons

  • Crushing fistsRange MeleeA 4Skill 3+S/AP/D 9 / -2 / 2

Abilities

Warp Rift Firepower
(Once per battle, per unit): In your Shooting phase, when this unit is **selected to shoot**, you can use this ability. If you do, this unit's ranged attacks have **[INDIRECT FIRE]**.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Points

  • 2 models160 pts

Keywords

Heretic AstartesInfantryChaosDaemonChaos Space Marines