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ATTRITIO

Red Corsairs Raiders

110 - 210 pts

Characteristics

M6"
T4
Sv3+
W3
LD6+
OC2

Ranged Weapons

  • Hand flamerRange 12"A D6Skill N/AS/AP/D 3 / 0 / 1
    Ignores CoverPistolTorrent

Abilities

Trophy Takers
The first time this unit destroys an enemy unit, until the end of the battle, while this unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in this unit.
Attached Unit
If a ^^**Character**^^ unit from your army with the Leader ability can be attached to a ^^**Legionaries**^^ unit, it can be attached to this unit instead.
Warp Stalker
You can re-roll Advance and Charge rolls made for this model's unit.
Unholy Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Mutant Form
Add 1 to this model's Wounds characteristic.
Massive Fangs
Melee weapons equipped by this model have the **[LANCE]** ability.
Eightfold Eyes
Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
Daemonic Flesh
Add 1 to this model's Toughness characteristic.
Scorpion Tail
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Iron-hard Talons
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Dark Blessing
Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
Khorne
Add 2 to the Strength characteristic of this model's hellforged weapons.
Nurgle
Add 1 to this model's Toughness characteristic.
Slaanesh
Add 2" to this model's Move characteristic.
Tzeentch
Add 3 to the Attacks characteristic of this model's infernal cannon.
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Points

  • 5 models110 pts
  • 10 models210 pts

Keywords

Heretic AstartesInfantryGrenadesChaosChaos Space Marines