Red Corsairs Raiders
110 - 210 pts
Characteristics
M6"
T4
Sv3+
W3
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Hand flamerRange 12"A D6Skill N/AS/AP/D 3 / 0 / 1Ignores CoverPistolTorrent
Abilities
- Trophy Takers
- The first time this unit destroys an enemy unit, until the end of the battle, while this unit is not Battle-shocked, add 1 to the Objective Control characteristic of models in this unit.
- Attached Unit
- If a ^^**Character**^^ unit from your army with the Leader ability can be attached to a ^^**Legionaries**^^ unit, it can be attached to this unit instead.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 5 models110 pts
- 10 models210 pts
Keywords
Heretic AstartesInfantryGrenadesChaosChaos Space Marines