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ATTRITIO

Red Corsairs Reave-Captain

Leader60 pts

Characteristics

M6"
T4
Sv3+
Inv4+
W5
LD6+
OC1
Ranged WeaponsRangeABSSAPD
  • Bolt pistol[Pistol]12"12+401
  • ➤ Plasma pistol - standard[Pistol]12"12+7-21
  • ➤ Plasma pistol - supercharge[Hazardous, Pistol]12"12+8-32
Melee WeaponsRangeAWSSAPD
  • Power maulMelee52+5-22
  • Power sword[Sustained Hits 1]Melee72+5-21

Abilities

Brutal Raider
Each time this model's unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristic of those weapons by 1.
Raider's Due
Each time this unit declares a Charge that targets one or more units that are within range of one or more objective markers, you can re-roll the Charge roll.
Leader
This model can be attached to the following units: ^^**Chosen, Legionaries, Red Corsairs Raiders**^^
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Infiltrators
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Points

  • 1 model60 pts

Keywords

Heretic AstartesCharacterInfantryChaosChaos Space Marines