Red Corsairs Reave-Captain
Leader60 pts
Characteristics
M6"
T4
Sv3+
Inv4+
W5
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Bolt pistol[Pistol]12"12+401
- ➤ Plasma pistol - standard[Pistol]12"12+7-21
- ➤ Plasma pistol - supercharge[Hazardous, Pistol]12"12+8-32
Melee WeaponsRangeAWSSAPD
- Power maulMelee52+5-22
- Power sword[Sustained Hits 1]Melee72+5-21
Abilities
- Brutal Raider
- Each time this model's unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristic of those weapons by 1.
- Raider's Due
- Each time this unit declares a Charge that targets one or more units that are within range of one or more objective markers, you can re-roll the Charge roll.
- Leader
- This model can be attached to the following units: ^^**Chosen, Legionaries, Red Corsairs Raiders**^^
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
- Infiltrators
- During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
Points
- 1 model60 pts
Keywords
Heretic AstartesCharacterInfantryChaosChaos Space Marines