Traitor Guardsmen Squad
70 pts
Characteristics
M6"
T3
Sv5+
W1
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- BoltgunRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1Rapid Fire 1
- Corrupted pistolRange 12"A 1Skill 4+S/AP/D 4 / -1 / 1Pistol
- Cultist sniper rifleRange 36"A 1Skill 4+S/AP/D 4 / -2 / 2HeavyPrecision
- FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1Ignores CoverTorrent
- LasgunRange 24"A 1Skill 4+S/AP/D 3 / 0 / 1Rapid Fire 1
- MeltagunRange 12"A 1Skill 4+S/AP/D 9 / -4 / D6Melta 2
- ➤ Cultist grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1Blast
- ➤ Cultist grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3
- ➤ Plasma gun - standardRange 24"A 1Skill 4+S/AP/D 7 / -2 / 1Rapid Fire 1
- ➤ Plasma gun - superchargeRange 24"A 1Skill 4+S/AP/D 8 / -3 / 2HazardousRapid Fire 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- ChainswordRange MeleeA 3Skill 4+S/AP/D 3 / 0 / 1
- Power weaponRange MeleeA 2Skill 4+S/AP/D 4 / -2 / 1
Abilities
- Twisted Defence Force
- While this unit is within range of an **objective**, this unit has +1 **Sv** against ranged attacks.
- Khorne
- Add 2 to the Strength characteristic of this model's hellforged weapons.
- Nurgle
- Add 1 to this model's Toughness characteristic.
- Slaanesh
- Add 2" to this model's Move characteristic.
- Tzeentch
- Add 3 to the Attacks characteristic of this model's infernal cannon.
- Warp Stalker
- You can re-roll Advance and Charge rolls made for this model's unit.
- Unholy Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Mutant Form
- Add 1 to this model's Wounds characteristic.
- Massive Fangs
- Melee weapons equipped by this model have the **[LANCE]** ability.
- Eightfold Eyes
- Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll or one saving throw made for this model.
- Daemonic Flesh
- Add 1 to this model's Toughness characteristic.
- Scorpion Tail
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Iron-hard Talons
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Dark Blessing
- Once per battle, at the start of your opponent's Shooting phase, this model can use this ability. If it does, until the end of the phase, this model's unit has the Stealth ability.
- Dark Pacts
- If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Points
- 10 models70 pts
Keywords
Heretic AstartesInfantryGrenadesChaosDamnedAttacks Dx WeaponDamage Dx WeaponChaos Space Marines