Chaos Rhino
75 pts
Characteristics
M12"
T9
Sv3+
W10
LD6+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Combi-bolterRange 24"A 2Skill 3+S/AP/D 4 / 0 / 1Lethal HitsRapid Fire 2
- Combi-weaponRange 24"A 1Skill 4+S/AP/D 4 / 0 / 1Anti-INFANTRY 4+Devastating WoundsRapid Fire 1
- Havoc launcherRange 48"A D6Skill 3+S/AP/D 5 / 0 / 1Blast
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Armoured tracksRange MeleeA 3Skill 4+S/AP/D 6 / 0 / 1
Abilities
- Fire Support
- In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this ^^**Transport**^^ this turn makes an attack that targets that unit, you can re-roll the Wound roll.
- Slitherswift Limbs
- Add 1 to Advance and Charge rolls made for this model's unit.
- Veil of Flies
- Models in this model's unit have the Stealth ability.
- Febrile Vitality
- Add 1" to the Move characteristic of models in this model's unit.
- Billowing Miasma
- Add 6" to this model's Contagion Range.
- Grossly Swollen
- Add 2 to this model's Wounds characteristic.
- Leprous Insensibility
- This model has the Feel No Pain 5+ ability.
- Writhing Tentacles
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Touch of Rot
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Plaguesight
- Each time this model makes an attack that targets an Afflicted unit, you can re-roll the Hit roll.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Nurgle's Gift (Aura)
- If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more ^^**Death Guard^^** units from your army, it is Afflicted. CONTAGION RANGE 1st Battle Round: Contagion Range = 3" 2nd Battle Round: Contagion Range = 6" 3rd Battle Round Onwards: Contagion Range = 9" Contagion Range cannot be greater than 12" after modifiers. **AFFLICTED** During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit ha
- Firing Deck 2
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
Points
- 1 model75 pts
Keywords
VehicleTransportDedicated TransportSmokeChaosDeath GuardNurgleRhinoFrameDeath Guard