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ATTRITIO

Daemon Prince Of Nurgle

195 pts

Characteristics

M8"
T12
Sv2+
Inv4+
W10
LD6+
OC3

Ranged Weapons

  • Infernal cannonRange 24"A 3Skill 2+S/AP/D 5 / -1 / 2
    Lethal Hits

Melee Weapons

  • ➤ Hellforged weapons - strikeRange MeleeA 7Skill 2+S/AP/D 8 / -2 / 3
    Lethal Hits
  • ➤ Hellforged weapons - sweepRange MeleeA 14Skill 2+S/AP/D 6 / -1 / 1
    Lethal Hits

Abilities

Death Guard Defenders
While this model is within 3" of one or more friendly ^^**Death Guard Infantry^^** units, this model has the Lone Operative ability.
Fevered Strategist
Once per Battle Round, one model from your army with this ability can use it when a friendly ^^**Death Guard^^** unit within 12" of that model is targeted with a Stratagem. If it does, reduce the CP cost of that Stratagem by 1CP.
Miasma of Pestilence (Aura)
While a friendly ^^**Death Guard^^** unit is within 6" of this model, each time a ranged attack targets that unit, models in that unit have the Benefit of Cover against that attack.
Host of the Hybridised Pox
(Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the **Plagues** listed in **Nurgle’s Gift** (see Codex: Death Guard). Enemy units within **Contagion Range** of this unit also have the effect of that **Plague** in addition to your army’s chosen **Plague** until the end of the battle.
Rejuvenating Swarm
Attacks that target this unit with a **S** greater than this unit’s **T** have ‑1 to **wound rolls**.
Daemon Weapon of Nurgle
Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues
Add 1 to the Strength and Attacks characteristics of the bearer's melee weapons, and the bearer's melee weapons have the Devastating Wounds abilty.
Lord of the Walking Pox
If the bearer is leading a ^^**Poxwalkers**^^ unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.
Revolting Regeneration
The bearer has the Feel No Pain 5+ ability.
Eye of Affliction
Ranged weapons equipped by model's in the bearer's unit have the [Ignores Cover] ability while targeting an Afflicted enemy unit.
Talisman of Burgeoning
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Toughness characteristic of ^^**Poxwalkers**^^ models in that unit.
Witherbone Pipes
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
Sorrowsyphon
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Damage characteristic of the bearer's Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer's unit has resolved its attacks, D3 Bodyguard models from the bearer's unit are destroyed.
Face of Death
At the start of the Fight phase, each enemy unit within Engagement Range of the bearer's unit must take a Battle-shock test.
Vile Vigour
While the bearer is leading a unit, add 1" to the Movement characteristics of models in that unit and you can re-roll Advance rolls made for that unit.
Warprot Talisman
Once per battle, at the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove it from the battle field and place it into Strategic Reserves.
Helm of the Fly King
While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Arch Contaminator
While the bearer's unit is within range of an objective marker you control, each time a model in the bearer's unit makes an attack, you can re-roll the Wound roll.
Bilemaw Blight
At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer's Plague Wind weapon.
Shriekworm Familiar
Once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions
While the bearer is within 3" of one or more friendly ^^**Death Guard Vehicle**^^ units, the bearer has the Lone Operative ability, and each time one of those ^^**Vehicle**^^ units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Final Ingredient
Once per battle, after the bearer's unit has fought, if one or more ^^**Character**^^ models were destroyed by those attacks, select one Plague. Until the end of the battle, if an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
Visions of Virulence
While an enemy unit is enfeebled by the bearer's Pestilent Fallout ability, that unit is also Afflicted.
Needle of Nurgle
Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer's unit (instead of 1).
Cornucophagus
In the Declare Battle Formations step, select one Plague. Until the end of the battle, while an enemy is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Beckoning Blight
Each time a ^^**Plague Legions^^** unit from your army is set up on the battle field using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from any enemy models, instead of more than 8".
Fell Harvester
Add 2 to the Attacks characteristic of the bearer's melee weapons.
Entropic Knell
In the Battle-shock step of your opponent's Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings
Each time a ^^**Plague Legions^^** unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a ^^**Battleline^^** unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Slitherswift Limbs
Add 1 to Advance and Charge rolls made for this model's unit.
Veil of Flies
Models in this model's unit have the Stealth ability.
Febrile Vitality
Add 1" to the Move characteristic of models in this model's unit.
Billowing Miasma
Add 6" to this model's Contagion Range.
Grossly Swollen
Add 2 to this model's Wounds characteristic.
Leprous Insensibility
This model has the Feel No Pain 5+ ability.
Writhing Tentacles
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Touch of Rot
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Plaguesight
Each time this model makes an attack that targets an Afflicted unit, you can re-roll the Hit roll.
Deadly Demise D3
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Nurgle's Gift (Aura)
If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more ^^**Death Guard^^** units from your army, it is Afflicted. CONTAGION RANGE 1st Battle Round: Contagion Range = 3" 2nd Battle Round: Contagion Range = 6" 3rd Battle Round Onwards: Contagion Range = 9" Contagion Range cannot be greater than 12" after modifiers. **AFFLICTED** During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit ha

Points

  • 1 model195 pts

Keywords

Death GuardMonsterCharacterChaosNurgleDaemonDaemon PrinceDeath Guard