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ATTRITIO

Death Guard Cultists

50 - 100 pts

Characteristics

M6"
T3
Sv6+
W1
LD7+
OC1

Ranged Weapons

  • FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1
    Ignores CoverTorrent
  • Heavy stubberRange 36"A 3Skill 5+S/AP/D 4 / 0 / 1
    Rapid Fire 3
  • ➤ Grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1
    Blast
  • ➤ Grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3

Abilities

Slitherswift Limbs
Add 1 to Advance and Charge rolls made for this model's unit.
Veil of Flies
Models in this model's unit have the Stealth ability.
Febrile Vitality
Add 1" to the Move characteristic of models in this model's unit.
Billowing Miasma
Add 6" to this model's Contagion Range.
Grossly Swollen
Add 2 to this model's Wounds characteristic.
Leprous Insensibility
This model has the Feel No Pain 5+ ability.
Writhing Tentacles
Add 1 to the Attacks characteristic of melee weapons equipped by this model.
Touch of Rot
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
Plaguesight
Each time this model makes an attack that targets an Afflicted unit, you can re-roll the Hit roll.
Nurgle's Gift (Aura)
If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more ^^**Death Guard^^** units from your army, it is Afflicted. CONTAGION RANGE 1st Battle Round: Contagion Range = 3" 2nd Battle Round: Contagion Range = 6" 3rd Battle Round Onwards: Contagion Range = 9" Contagion Range cannot be greater than 12" after modifiers. **AFFLICTED** During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit ha
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c

Points

  • 10 models50 pts
  • 20 models100 pts

Keywords

Death GuardInfantryChaosNurgleCultistsDeath Guard