Death Guard Cultists
50 - 100 pts
Characteristics
M6"
T3
Sv6+
W1
LD7+
OC1
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- FlamerRange 12"A D6Skill N/AS/AP/D 4 / 0 / 1Ignores CoverTorrent
- Heavy stubberRange 36"A 3Skill 5+S/AP/D 4 / 0 / 1Rapid Fire 3
- ➤ Grenade launcher - fragRange 24"A D3Skill 4+S/AP/D 4 / 0 / 1Blast
- ➤ Grenade launcher - krakRange 24"A 1Skill 4+S/AP/D 9 / -2 / D3
Abilities
- Slitherswift Limbs
- Add 1 to Advance and Charge rolls made for this model's unit.
- Veil of Flies
- Models in this model's unit have the Stealth ability.
- Febrile Vitality
- Add 1" to the Move characteristic of models in this model's unit.
- Billowing Miasma
- Add 6" to this model's Contagion Range.
- Grossly Swollen
- Add 2 to this model's Wounds characteristic.
- Leprous Insensibility
- This model has the Feel No Pain 5+ ability.
- Writhing Tentacles
- Add 1 to the Attacks characteristic of melee weapons equipped by this model.
- Touch of Rot
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1.
- Plaguesight
- Each time this model makes an attack that targets an Afflicted unit, you can re-roll the Hit roll.
- Nurgle's Gift (Aura)
- If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more ^^**Death Guard^^** units from your army, it is Afflicted. CONTAGION RANGE 1st Battle Round: Contagion Range = 3" 2nd Battle Round: Contagion Range = 6" 3rd Battle Round Onwards: Contagion Range = 9" Contagion Range cannot be greater than 12" after modifiers. **AFFLICTED** During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit ha
- Scouts 6"
- This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a **scout move**. - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Points
- 10 models50 pts
- 20 models100 pts
Keywords
Death GuardInfantryChaosNurgleCultistsDeath Guard