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ATTRITIO

Great Unclean One

265 pts

Characteristics

M7"
T12
Sv5+
Inv4+
W20
LD6+
OC5

Ranged Weapons

  • Plague flailRange 6"A D6+1Skill 3+S/AP/D 7 / -2 / 2
  • Putrid vomitRange 12"A D6+3Skill N/AS/AP/D 5 / -2 / 1
    Ignores CoverTorrent

Melee Weapons

  • BilebladeRange MeleeA 3Skill 2+S/AP/D 6 / -2 / 2
    Extra AttacksLethal Hits
  • Doomsday bellRange MeleeA 6Skill 2+S/AP/D 7 / -1 / 2
    Lethal HitsReverberating Summons
  • ➤ Bilesword - strikeRange MeleeA 6Skill 2+S/AP/D 10 / -2 / D6+1
    Lethal Hits
  • ➤ Bilesword - sweepRange MeleeA 12Skill 2+S/AP/D 7 / -1 / 1
    Lethal Hits

Abilities

Daemon Lord of Nurgle (Aura)
While a friendly ^^Plague Legions^^ unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
Nurgle’s Rot (Psychic)
At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, that unit is rotted. While a unit is rotted, subtract 1 from the Toughness characteristic of models in that unit.
Damaged: 1-7 wounds remaining
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Host of the Hybridised Pox
(Once per battle, per army) In your Command phase, you can use this ability. If you do, select one of the **Plagues** listed in **Nurgle’s Gift** (see Codex: Death Guard). Enemy units within **Contagion Range** of this unit also have the effect of that **Plague** in addition to your army’s chosen **Plague** until the end of the battle.
Rejuvenating Swarm
Attacks that target this unit with a **S** greater than this unit’s **T** have ‑1 to **wound rolls**.
Daemon Weapon of Nurgle
Each time the bearer makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Furnace of Plagues
Add 1 to the Strength and Attacks characteristics of the bearer's melee weapons, and the bearer's melee weapons have the Devastating Wounds abilty.
Lord of the Walking Pox
If the bearer is leading a ^^**Poxwalkers**^^ unit, and is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as the third battle round.
Revolting Regeneration
The bearer has the Feel No Pain 5+ ability.
Eye of Affliction
Ranged weapons equipped by model's in the bearer's unit have the [Ignores Cover] ability while targeting an Afflicted enemy unit.
Talisman of Burgeoning
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Toughness characteristic of ^^**Poxwalkers**^^ models in that unit.
Witherbone Pipes
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Objective Control characteristic of models in that unit, and each time that unit takes a Battle-shock or Leadership test, add 1 to that test.
Sorrowsyphon
While the bearer is leading a ^^**Poxwalkers**^^ unit, add 1 to the Damage characteristic of the bearer's Plague Wind weapon. Each time the bearer makes one or more attacks with a Plague Wind weapon, after the bearer's unit has resolved its attacks, D3 Bodyguard models from the bearer's unit are destroyed.
Face of Death
At the start of the Fight phase, each enemy unit within Engagement Range of the bearer's unit must take a Battle-shock test.
Vile Vigour
While the bearer is leading a unit, add 1" to the Movement characteristics of models in that unit and you can re-roll Advance rolls made for that unit.
Warprot Talisman
Once per battle, at the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove it from the battle field and place it into Strategic Reserves.
Helm of the Fly King
While the bearer is leading a unit, models in that unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Arch Contaminator
While the bearer's unit is within range of an objective marker you control, each time a model in the bearer's unit makes an attack, you can re-roll the Wound roll.
Bilemaw Blight
At the start of your Shooting phase, until the end of the phase, add 12" to the Range characteristics of the bearer's Plague Wind weapon.
Shriekworm Familiar
Once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP.
Tendrilous Emissions
While the bearer is within 3" of one or more friendly ^^**Death Guard Vehicle**^^ units, the bearer has the Lone Operative ability, and each time one of those ^^**Vehicle**^^ units makes a ranged attack that targets an enemy unit visible to the bearer, re-roll a Wound roll of 1.
Final Ingredient
Once per battle, after the bearer's unit has fought, if one or more ^^**Character**^^ models were destroyed by those attacks, select one Plague. Until the end of the battle, if an enemy unit is Afflicted, that unit has the effect of the selected Plague in addition to any other.
Visions of Virulence
While an enemy unit is enfeebled by the bearer's Pestilent Fallout ability, that unit is also Afflicted.
Needle of Nurgle
Each time the bearer uses its Tainted Narthecium ability, you can return up to D3 destroyed models to the bearer's unit (instead of 1).
Cornucophagus
In the Declare Battle Formations step, select one Plague. Until the end of the battle, while an enemy is within Contagion Range of the bearer, that enemy unit has the effect of that Plague in addition to any other.
Beckoning Blight
Each time a ^^**Plague Legions^^** unit from your army is set up on the battle field using the Deep Strike ability, if it is set up wholly within 12" of the bearer, it can be set up anywhere that is more than 6" horizontally away from any enemy models, instead of more than 8".
Fell Harvester
Add 2 to the Attacks characteristic of the bearer's melee weapons.
Entropic Knell
In the Battle-shock step of your opponent's Command phase, each enemy unit within 6" of the bearer that is below its Starting Strength must take a Battle-shock test, subtracting 1 from that test.
Tome of Bounteous Blessings
Each time a ^^**Plague Legions^^** unit within 12" of the bearer takes a Battle-shock test, add 1 to that test and, if that test is passed, one model in that unit regains up to D3 lost wounds (if that unit is a ^^**Battleline^^** unit and that test is passed, up to D3 destroyed models can be returned to that unit instead).
Deadly Demise D6
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Feel No Pain 6+
This ability always takes the form **Feel No Pain X+**. Each time a model with this ability would lose a wound, roll one D6: on an **X+**, that wound is not lost. 

Points

  • 1 model265 pts

Keywords

MonsterCharacterPsykerChaosDaemonNurglePlague LegionsSummonedExtra Attacks WeaponDeath Guard