Skip to main content
ATTRITIO

Talonstrike Kill Team

265 pts

Characteristics

M12"
T4
Sv3+
W2
LD6+
OC1
Ranged WeaponsRangeABSSAPD
  • Assault bolters[Assault, Pistol, Sustained Hits 2, Twin-linked]18"33+5-12
  • Hand flamer[Ignores Cover, Pistol, Torrent]12"D6301
  • Heavy Bolt Pistol[Pistol]18"13+4-11
  • ➤ Plasma exterminators - standard[Assault, Pistol, Twin-linked]18"23+7-22
  • ➤ Plasma exterminators - supercharge[Assault, Hazardous, Pistol, Twin-linked]18"23+8-33
  • ➤ Plasma pistol - Standard[Pistol]12"13+7-21
  • ➤ Plasma pistol - Supercharge[Hazardous, Pistol]12"13+8-32
Melee WeaponsRangeAWSSAPD
  • Astartes ChainswordMelee43+4-11
  • Close combat weaponMelee33+401
  • Power fistMelee33+8-22
  • Power weaponMelee33+5-21

Abilities

Talonstrike Doctrines
Each time this unit is set up on the battlefield, until the end of the turn: - Improve the Armour Penetration characteristic of weapons equipped by models in this unit by 1.  - Melee weapons equipped by models in this unit have the [LANCE] ability.
Attached Unit
If a CHARACTER unit from your army with the Leader ability can be attached to an ASSAULT INTERCESSORS WITH JUMP PACKS unit, it can be attached to this unit instead.
Deep Strike
Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Mission Tactics
Refer to the Detachment Rule for more information.

Points

  • 10 models265 pts

Keywords

Adeptus AstartesDeathwatchInfantryFlyJump PackGrenadesImperiumKill TeamDeathwatch