Talonstrike Kill Team
265 pts
Characteristics
M12"
T4
Sv3+
W2
LD6+
OC1
Ranged WeaponsRangeABSSAPD
- Assault bolters[Assault, Pistol, Sustained Hits 2, Twin-linked]18"33+5-12
- Hand flamer[Ignores Cover, Pistol, Torrent]12"D6–301
- Heavy Bolt Pistol[Pistol]18"13+4-11
- ➤ Plasma exterminators - standard[Assault, Pistol, Twin-linked]18"23+7-22
- ➤ Plasma exterminators - supercharge[Assault, Hazardous, Pistol, Twin-linked]18"23+8-33
- ➤ Plasma pistol - Standard[Pistol]12"13+7-21
- ➤ Plasma pistol - Supercharge[Hazardous, Pistol]12"13+8-32
Melee WeaponsRangeAWSSAPD
- Astartes ChainswordMelee43+4-11
- Close combat weaponMelee33+401
- Power fistMelee33+8-22
- Power weaponMelee33+5-21
Abilities
- Talonstrike Doctrines
- Each time this unit is set up on the battlefield, until the end of the turn: - Improve the Armour Penetration characteristic of weapons equipped by models in this unit by 1. - Melee weapons equipped by models in this unit have the [LANCE] ability.
- Attached Unit
- If a CHARACTER unit from your army with the Leader ability can be attached to an ASSAULT INTERCESSORS WITH JUMP PACKS unit, it can be attached to this unit instead.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Mission Tactics
- Refer to the Detachment Rule for more information.
Points
- 10 models265 pts
Keywords
Adeptus AstartesDeathwatchInfantryFlyJump PackGrenadesImperiumKill TeamDeathwatch