Chaos Rhino
70 pts
Characteristics
M12"
T9
Sv3+
W10
LD6+
OC2
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Armoured tracksRange MeleeA 3Skill 4+S/AP/D 6 / 0 / 1
Abilities
- Assault Vehicle
- Units can disembark from this **^^Vehicle**^^ after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
- Dark Majesty
- Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. At the end of the battle, if this model is within range of an objective marker you control that is wholly within your opponent's deployment zone, you gain 1 Rare ingredient.
- Odious Grace
- You can re-roll Advance and Charge rolls made for this model's unit.
- Fickle Speed
- Add 1 to Advance and Charge rolls made for this model's unit.
- Whipcord Sinews
- Improve the Strength characteristic of melee weapons equipped by this model by 2.
- Razor Claws
- Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1. If this model destroys one or more units with a melee attack during a battle (excluding **^^Imperium^^** and **^^Chaos^^** units), then at the end of that battle you gain 1 Extract of Xeno-matter.
- Psychotropic Aura
- Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, each time an attack targets this model's unit, subtract 1 from the Hit roll.
- Betentacled Limbs
- Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys one or more **^^Chaos^^** units with a melee attack during a battle, then at the end of that battle you gain 1 Infusion of Traitor's Blood.
- Perfection of the Body
- This model has the Feel No Pain 6+ ability.
- Silver Skin
- Add 1 to this model's Toughness characteristic.
- Deadly Demise D3
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
- Thrill Seekers
- If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
- Firing Deck 2
- This ability always takes the form **Firing Deck X**. In your Shooting phase, each time this **TRANSPORT** is **selected to shoot**, if one or more units are embarked within it, resolve the following sequence: 1. Select up to **X** models embarked within this **TRANSPORT** (excluding models whose units have already been **selected to shoot** this phase). 2. For each selected model, select one of its ranged weapons (excluding **[ONE SHOT]** weapons). 3. Until this **TRANSPORT** has resolved all of its attacks, it has all of those selected weapons in addition to its other weapons. 4. Until t
Points
- 1 model70 pts
Keywords
VehicleTransportDedicated TransportChaosRhinoSmokeEmperor's ChildrenSlaaneshFrameEmperor’s Children