Fulgrim
Epic Hero340 pts
Characteristics
M16"
T11
Sv2+
Inv4+
W16
LD5+
OC6
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Malefic lashRange 12"A 6Skill 2+S/AP/D 8 / -2 / 2Sustained Hits 1
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Serpentine tailRange MeleeA 6Skill 2+S/AP/D 6 / -1 / 1Extra Attacks
- ➤ Daemonic blades - strikeRange MeleeA 6Skill 2+S/AP/D 14 / -3 / D6+1Sustained Hits 1
- ➤ Daemonic blades - sweepRange MeleeA 12Skill 2+S/AP/D 8 / -2 / 2Sustained Hits 1
Abilities
- Daemonic Poisons
- In your Shooting phase and the Fight phase, after this model has finished making its attacks, select one enemy unit hit by one or more of those attacks. Until the end of the battle, that enemy unit is poisoned. At the start of each player's Command phase, roll one D6 for each poisoned enemy unit on the battlefield: on a 4+, that enemy unit suffers D3 mortal wounds.
- Daemon Prince of Slaanesh
- At the start of your opponent's Command phase, select one of the abilities in the Daemon Prince of Slaanesh section. Until the start of your opponent's next Command phase, this model has that ability.
- Damaged: 1-6 Wounds Remaining
- While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
- Supreme Commander
- If this model is in your army, it must be your **^^Warlord^^**.
- Serpentine
- Each time this model makes a Normal, Advance or Fall Back move, it can move over sections of terrain features that are 4" or less in height.
- Thrill Seekers
- If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Deadly Demise D6
- This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6"). ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Points
- 1 model340 pts
Keywords
Emperor's ChildrenChaosSlaaneshPrimarchDaemonMonsterFlyEpic HeroCharacterMobileExtra Attacks WeaponEmperor’s Children