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ATTRITIO

Infractors

85 - 160 pts

Characteristics

M7"
T4
Sv3+
W2
LD6+
OC2

Melee Weapons

  • Duelling sabreRange MeleeA 4Skill 3+S/AP/D 4 / -1 / 1
    Precision

Abilities

Excessive Assault
Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.
Icon of Excess
At the end of your Shooting phase or the Fight phase, if the bearer's unit destroyed one or more enemy units this phase, the bearer's unit takes a Leadership test. If that test is passed, you gain 1CP.
Dark Majesty
Improve this model's Leadership characteristic by 1 and its Objective Control characteristic by 2. At the end of the battle, if this model is within range of an objective marker you control that is wholly within your opponent's deployment zone, you gain 1 Rare ingredient.
Odious Grace
You can re-roll Advance and Charge rolls made for this model's unit.
Fickle Speed
Add 1 to Advance and Charge rolls made for this model's unit.
Whipcord Sinews
Improve the Strength characteristic of melee weapons equipped by this model by 2.
Razor Claws
Improve the Armour Penetration characteristic of melee weapons equipped by this model by 1. If this model destroys one or more units with a melee attack during a battle (excluding **^^Imperium^^** and **^^Chaos^^** units), then at the end of that battle you gain 1 Extract of Xeno-matter.
Psychotropic Aura
Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, each time an attack targets this model's unit, subtract 1 from the Hit roll.
Betentacled Limbs
Add 1 to the Attacks characteristic of melee weapons equipped by this model. If this model destroys one or more **^^Chaos^^** units with a melee attack during a battle, then at the end of that battle you gain 1 Infusion of Traitor's Blood.
Perfection of the Body
This model has the Feel No Pain 6+ ability.
Silver Skin
Add 1 to this model's Toughness characteristic.
Thrill Seekers
If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.
Scouts 6"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c

Points

  • 5 models85 pts
  • 10 models160 pts

Keywords

InfantryBattlelineGrenadesChaosSlaaneshEmperor's ChildrenEmperor’s Children