Skip to main content
ATTRITIO

Achilles Ridgerunners

95 - 160 pts

Characteristics

M12"
T7
Sv3+
W8
LD7+
OC3

Ranged Weapons

  • Achilles missile launcherRange 36"A 3Skill 4+S/AP/D 9 / -2 / 3
  • Heavy mortarRange 48"A D6+3Skill 4+S/AP/D 6 / 0 / 1
    BlastIndirect Fire
  • Twin heavy stubberRange 36"A 3Skill 4+S/AP/D 4 / 0 / 1
    Twin-linkedRapid Fire 3

Melee Weapons

  • Armoured hullRange MeleeA 3Skill 4+S/AP/D 5 / 0 / 1

Abilities

Crossfire
in your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the turn, each time a friendly **^^Genestealer Cults^^** unit makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per turn.
Flare Launcher
The bearer’s unit has the SMOKE keyword and you can target it with the Smokescreen Stratagem for 0CP.
Spotter
The bearer’s ranged weapons have a Ballistic Skill characteristic of 3+.
Survey Augur
Each time the bearer’s unit has shot, select one enemy unit that was hit by one or more attacks made by the bearer this phase. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack against that unit, that attack has the [IGNORES COVER] ability.
Deadly Crossfire
In your Shooting phase, each time you select a **^^Crossfire^^** unit to shoot, you can select up to two other **^^Crossfire^^** units from your Crusade army that are eligible to shoot to perform a Deadly Crossfire, Then, you can select one enemy unit that would be an eligible target for one or more ranged weapons equipped by models in each of the selected **^^Crossfire^^** units. Until the end of the turn, that enemy unit is a Crossfire target. Each time one of those selected **^^Crossfire^^** units makes a ranged attack, models in that unit can only target their Crossfire target, and: - If
Shrewd Strategy
You gain 6 Planning points, which you can spend to purchase Shrewd Strategy abilities to use during that battle.
Beloved of the Cult
Each time a unit that is beloved of the cult gains 1 or more XP in a Crusade battle and survives that battle, after that battle, roll one D6 for each other unit from your Crusade army that survived that battle: on a 6, the unit you rolled for gains 1XP.
Deadly Demise 1
This ability always takes the form **Deadly Demise X**. Each time a model in this unit is **destroyed**, after the units embarked within it (if any) have made their **emergency disembark moves**, roll one D6. On a 6, that model suffers a **deadly demise**; each unit within 6" of that model suffers a number of **mortal wounds** denoted by **X** (if this is a random number, roll separately for each unit within 6").  ***Example:** An Impulsor with a unit of Intercessors embarked within it is **destroyed** by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Th
Scouts 9"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c

Points

  • 1 model95 pts
  • 2 models160 pts

Keywords

Genestealer CultsVehicleGreat DevourerSmokeGenestealer Cults