Acolyte Hybrids With Autopistols
70 - 130 pts
Characteristics
M6"
T4
Sv5+
W1
LD7+
OC2
Ranged Weapons
WeaponRangeABS/WSS / AP / DAbilities
- AutopistolRange 12"A 1Skill 4+S/AP/D 3 / 0 / 1Pistol
Melee Weapons
WeaponRangeABS/WSS / AP / DAbilities
- Cult claws and knifeRange MeleeA 3Skill 3+S/AP/D 4 / -1 / 1
- Heavy mining toolRange MeleeA 2Skill 3+S/AP/D 5 / -2 / 3Anti-Vehicle 4+
- Leader's Bio-weaponsRange MeleeA 5Skill 3+S/AP/D 5 / -2 / 1
Abilities
- Claimed for the Cult
- At the start of your Command phase, roll one D6 for each objective marker that you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.
- Deadly Crossfire
- In your Shooting phase, each time you select a **^^Crossfire^^** unit to shoot, you can select up to two other **^^Crossfire^^** units from your Crusade army that are eligible to shoot to perform a Deadly Crossfire, Then, you can select one enemy unit that would be an eligible target for one or more ranged weapons equipped by models in each of the selected **^^Crossfire^^** units. Until the end of the turn, that enemy unit is a Crossfire target. Each time one of those selected **^^Crossfire^^** units makes a ranged attack, models in that unit can only target their Crossfire target, and: - If
- Shrewd Strategy
- You gain 6 Planning points, which you can spend to purchase Shrewd Strategy abilities to use during that battle.
- Beloved of the Cult
- Each time a unit that is beloved of the cult gains 1 or more XP in a Crusade battle and survives that battle, after that battle, roll one D6 for each other unit from your Crusade army that survived that battle: on a 6, the unit you rolled for gains 1XP.
- Deep Strike
- Each time this unit makes an **ingress move** (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
- Cult Ambush
- If your Army Faction is **GENESTEALER CULTS**, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. - Incursion: 6 Resurgence points - Strike Force: 10 Resurgence points - Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model (excluding **CHARACTER** models) in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength (not including attached **CHARACTER** models). **---Aberrants---** 5 models = 4 Resurgence Points 10 models = 8 R
- Cult Icon
- In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed CHARACTER models in Attached units and any [ONE SHOT] weapons equipped with by returned models that were shot before they were destroyed are still considered to have been shot.
Points
- 5 models70 pts
- 10 models130 pts
Keywords
Acolyte HybridsGenestealer CultsInfantryGrenadesGreat DevourerBattlelineGenestealer Cults