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ATTRITIO

Atalan Jackals

85 - 160 pts

Characteristics

M12"
T4
Sv5+
W2
LD7+
OC1

Ranged Weapons

  • Atalan incineratorRange 12"A D6Skill N/AS/AP/D 5 / -1 / 1
    Ignores CoverTorrent
  • Heavy stubberRange 36"A 3Skill 4+S/AP/D 4 / 0 / 1
    AssaultRapid Fire 3
  • Mining laserRange 24"A 1Skill 4+S/AP/D 12 / -3 / D6+1

Abilities

Outrider Gangs
Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.
Demolition Run
Once per battle round, in your Movement phase, when this unit ends a Normal, Advance, or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds.)
Deadly Crossfire
In your Shooting phase, each time you select a **^^Crossfire^^** unit to shoot, you can select up to two other **^^Crossfire^^** units from your Crusade army that are eligible to shoot to perform a Deadly Crossfire, Then, you can select one enemy unit that would be an eligible target for one or more ranged weapons equipped by models in each of the selected **^^Crossfire^^** units. Until the end of the turn, that enemy unit is a Crossfire target. Each time one of those selected **^^Crossfire^^** units makes a ranged attack, models in that unit can only target their Crossfire target, and: - If
Shrewd Strategy
You gain 6 Planning points, which you can spend to purchase Shrewd Strategy abilities to use during that battle.
Beloved of the Cult
Each time a unit that is beloved of the cult gains 1 or more XP in a Crusade battle and survives that battle, after that battle, roll one D6 for each other unit from your Crusade army that survived that battle: on a 6, the unit you rolled for gains 1XP.
Cult Ambush
If your Army Faction is **GENESTEALER CULTS**, you start the battle with a number of Resurgence points, depending on the battle size, as shown below. - Incursion: 6 Resurgence points - Strike Force: 10 Resurgence points - Onslaught: 14 Resurgence points Each time a unit from your army is destroyed, if every model (excluding **CHARACTER** models) in that unit has this ability you can spend the relevant number of Resurgence points shown below based on that unit's Starting Strength (not including attached **CHARACTER** models). **---Aberrants---** 5 models = 4 Resurgence Points 10 models = 8 R
Scouts 9"
This ability always takes the form **Scouts X"**. In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in **strategic reserves**, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a **scout move**.  - If that unit is embarked within a **DEDICATED TRANSPORT** that is wholly within your deployment zone, and if every model embarked within that **DEDICATED TRANSPORT** has the Scouts ability, that **DEDICATED TRANSPORT** c
Stealth
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the **benefit of cover** against that attack (13.08).

Points

  • 5 models85 pts
  • 9 models160 pts
  • 10 models150 pts

Keywords

Genestealer CultsMountedGrenadesGreat DevourerAttacks Dx WeaponGenestealer Cults